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This project forked from github /game-off-2013
BitBot - An HTML/JS game where you control a bot, which must sense, plan, and act.
Home Page: http://sweetcarolinagames.github.io/BitBot/
License: Other
CSS 0.56%
JavaScript 99.44%
bitbot's Issues
If you play the game for an extended period of time, the game's audio begins to crackle, and makes speakers pop.
Refreshing the page makes it go away, so I'm thinking it's a memory issue. We will soon find out.
The Battery game object should provide battery power to the player.
I would recommend adding filler values encircling the level as even as possible.
The TitleScreen should ideally animate only once, and just present the menu if we've already been here (maybe store that information on a cookie?)
When moving into the path of moving robots, crazy things can happen:
The player can get stuck because the enemy keeps running into her
The player can land on top of the robot and make the enemy disappear and make the game grind to a halt (thanks @arocho )
The player could be forced back onto the tile she came from (admittedly, this is the best outcome).
When I don't wait for it to fully load and play, the title song starts playing during the instructions sequence and keeps looping, overlapping over the other sounds, until I refresh the page.
There's mixed content on the page, which prevents the game from working over HTTPS, even if I disable mixed content protection. The only solution is to disable HTTPS Everywhere for GitHub Pages.
The new scheme is:
1 : regular tile
2 : start tile
3 : goal tile
4 : obstacle tile
Currently robots move only in a straight line. I'm thinking Robots should move in 4 patterns, but I am not sure which ones. My thoughts are:
Move in straight line (the direction would be parameterizable)
Move in a square path (the rotation would be parameterizable)
Move in a ping-pong pattern (the direction would be parameterizable)
Move in an L pattern
What does everyone think?
Currently, the shortcuts are:
S - Start
G - Goal
R - Obstacle
F - Tile
I recommend using O for Obstacle and T for Tile.
To replicate: move to a column that has an obstacle tile, and fall vertically.
Are your assets licensed the same way as your code, or differently? I saw the music licenses, but not for everything else.