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Problem when deleting Heliostats

That problem appears in the latest version (1.2.1).I have uses the file 
HeliostatsCircularField.tnh allocated here. If I select the Helistat using the 
mouse (I press the button with the arroy a then I select the heliostat) and I 
delete the heliostat, the whole heliostats become invisible in the 3D Window. 
If you surf the node tree at the right side of the screen, you will be able to 
see all the Heliostats(included the deleted one).
You can revert that, pressing the Undo button but It will be imposible to 
delete a Heliostat by this way.

Original issue reported on code.google.com by [email protected] on 10 Aug 2011 at 11:48

Crashes over 10M rays

What steps will reproduce the problem?
1. Set the ray count to 10M or more (threshold depends on the geometry (photon 
impacts count ?). With your EuroDish example threshold seem higher, it crashed 
at 50M. With my joined  geometry, limit is between 5 and 10 M.)
2. Launch ray tracing

What is the expected output? What do you see instead?
-> Tonatiuh crashes
-> It also crashes by doing several smaller ray casting and increasing the 
photon maps beyond such rays number.
I'm looking for "high" ray counts to get better resolution on my flux maps by 
having higher resolution binning. I process photon maps in Java and draws them 
with R.

What version of the product are you using? On what operating system?
Version 1.01 under MacOS X 10.5 and 10.6 and Windows 7 64 bits.

Please provide any additional information below.
Tests on two computers & 3 OS: 
- MacPro 2x Xeon 5150 8 G RAM MacOS 10.5
- MacBook Pro Core i7 620M 4 G RAM MacOS 10.6
- MacBook Pro Core i7 620M 4 G RAM Windows 7 64 bits

Original issue reported on code.google.com by [email protected] on 9 Jul 2010 at 2:15

Attachments:

How can I specify debug vs release libraries to be used in the .pro files

I've come across an issue when trying to run certain things in debug mode I
get an error in the console "QWidget: Must construct a QApplication before
a QPaintDevice"  

I've looked it up and it appears to occur when one of the dependencies was
compiled in a different configuration(debug or release).  I've run into the
problem when using qwtplot and now when using qxrunnner.  

Do you know of a way to set the .pro file use different versions of a
library for different configurations?  ie when compiling in release use
-lqxcppunit but when compiling the debug configuration use -lqxcppunitd  


Original issue reported on code.google.com by [email protected] on 25 Feb 2009 at 1:25

setting environment variables


The new Tonatiuh.pro files includes references to TDE_ROOT which prevent
compiling.  My assumption is that TDE_ROOT is intended to be an environment
variable pointing to c:/msys/usr/ and creating it has allowed me to
compile, but there is no reference to doing so in the wiki. 

Perhaps we should also maintain a list of all the required environment
variables in the wiki.  I myself am not sure what variables are required
and what aren't necessary.

BIN C:\msys\usr\qt\bin;C:\msys\usr\local\bin
COIN3DDIR C:\msys\usr\local
CPPUNIT C:\msys\usr\local
INCLUDE
C:\msys\usr\qt\include;C:\msys\usr\local\include;C:\MinGW\include;C:\msys\usr\in
clude
PATH C:\MinGW\bin;C:\msys\usr\qt\bin;C:\msys\usr\local\bin;C:\CMake 2.6\bin
QMAKESPEC win32-g++
QTDIR C:\msys\usr\qt
TDE_ROOT C:\msys\usr\qt


Original issue reported on code.google.com by [email protected] on 25 Feb 2009 at 12:25

File paths in Qmake project files are too hard-coded

The qmake project files used in Tonatiuh and each one of the Tonatiuh 
plugins are too much hard-coded, so that any changes in the path to the 
Tonatiuh development environment may trigger errors while processing the 
*.pro files.


Original issue reported on code.google.com by [email protected] on 9 Feb 2009 at 10:16

crash when defining new sunlight

What steps will reproduce the problem?
1. Open up an already created .tnh geometry system,
2. Choose define sunlight from sunlight menu
3.

What is the expected output? What do you see instead?
want to define new sunlight, but System crashs and must restart tonatiuh.

What version of the product are you using? On what operating system?
1.1.1

Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 3 Nov 2010 at 8:48

Problem with MinGW installation instructions


The installation instructions for MinGW on the wiki specify only installing
the g++ compiler but this is not enough and results in the following error
when configuring coin:

$ ./configure LDFLAGS="-mno-cygwin" CFLAGS="-mno-cygwin" CXXFLAGS="-mno-cygwin"
 --disable-msvc --without-mesa --without-x- --prefix=/usr/local
checking build system type... i686-pc-mingw32
checking host system type... i686-pc-mingw32
checking target system type... i686-pc-mingw32
checking for distcheck mode... no
checking for gcc... gcc
checking for C compiler default output file name... configure: error: C
compiler cannot create executables
See `config.log' for more details.

I fixed the error by going back and reinstalling mingw with everything
except the Ada and Java compilers.  I'm not sure exactly which packages are
necessary, but I am positive that more than just the g++ compiler is required

Original issue reported on code.google.com by [email protected] on 9 Dec 2008 at 4:52

Tonatiuh crushes with TTracker plugins

When Tonatiuh loads a Tracker plugin the application doesn´t work 
correctly.

If you open a saved geometry the icons of TSeparatorKit node are not 
visualized and you can add a child node to these nodes types. 

In the tracker plugin initClass method the TSeparatorKit initClass is 
called. Maybe, the plugin TSeparatorKit::initClass crushes main 
application TSeparation registration. 

I removed TrackerHorizontal plugin until a solution to this problem.



Original issue reported on code.google.com by [email protected] on 9 Sep 2009 at 2:34

Bug using Bezier_Path

While I was designing a plant, I have pressed at the button called Bezier_Path. 
Inmediately, a new window appeared but I closed it because I didn't want to use 
this function. After doing that, a new window appeared saying: "No point can be 
loaded". I pressed the "accept" button and the program closed unexpectedly.

Original issue reported on code.google.com by [email protected] on 11 Aug 2011 at 9:32

several issues noticed from commit on 4-27-09

1. Material Generic will not compile because of a change in instancenode.cpp
2. Rays are not displaying properly after ray tracing
3. Shapecone is not properly calculating ray intersections
4. Rays are not reflected internally in objects,  for example a ray will
not bounce from one side of a parabolic trough to the other side
5. Attempting to edit the properties of a sunshape once it has been created
can cause a crash


Original issue reported on code.google.com by [email protected] on 28 Apr 2009 at 12:41

Tonatiuh 1.2.0 doesn't run on Ubuntu 10.04 LTS

I downloaded Tonatiuh 1.2.0 but found that it doesn't run on Ubuntu 10.04, due 
to a new version of Qt having been adopted.

To avoid disappointment, it would be good if the download page etc could 
explain which Linux release is supported by a particular binary tarball. 
Alternatively, perhaps the relevant bits of Qt should be included in the 
tarball if non-distro versions of Qt are being used?

Original issue reported on code.google.com by [email protected] on 3 May 2011 at 9:59

Building under Eclipse for Mac - Problems with include .h files

Hello Amaia,

thank you very much for your help with issue 15! Following the instructions
you provided in the wiki page, I was able to begin "making all".

Now that issue 15 is Done, I am opening a new one...

The problem is that I cannot find/include/link the .h files corresponding
to Marble, and therefore get errors like "'GeoDataCoordinates' has not been
declared" at MapDialog.cpp... and the thing is that my brother is now
facing a similar problem under Windows.

I tried to solve the problem by adding the path to Marble *.h files
--located under my user directory-- to TonatiuhProject -> Properties ->
C/C++ General -> Paths and Symbols -> Includes, as this is the way I solved
the a similar issue with Qt-4.5.1. But it did not work in this case.

A second try was performed by moving the Marble .h files to
/Applications/eclipse/workspace/marble/src/lib and including this directory
in the Paths and Symbols list, but it did not work.

I also tried to manually move the Marble .h files to an already known
directory, and it also did not work.

I feel somehow embarrassed because I feel that am asking you too many
questions along the process. Please, do not get discouraged for this, I
think you are building a great piece of software... in this case, it is
clearly user's fault. But anyway, I am sure than even this feedback will be
eventually useful for you.

Thank you in advance for your support,
Emilio

Original issue reported on code.google.com by [email protected] on 15 Jul 2009 at 6:02

Ray tracing does not work under Linux (Kubunto 9.04 with gcc 4.3.3)

To reproduce the problem:
1. Under Linux, open the Eclipse Tonatiuh development environment.
2. Download from this webside the file "ParabolicDish_Example01.thn"
2. Lunch the release version of Tonatiuh.
3. Open within Tonatiuh the downloaded Tonatiuh file.
4. Go to the "Ray Trace" menu.
5. Select the "Ray Trace options..."
6. Check "Draw photons", select "PhotonMapDefault" and click "OK"
7. Click on the "Run" button to run the ray tracer.

You will see the rays coming from the "light" and hitting the concentrator,
but you will no see any reflected ray.

Original issue reported on code.google.com by [email protected] on 6 Jul 2009 at 1:01

Program crash when trying to specify the Light

To reproduce the problem:

1. From the Eclipse platform, run Tonatiuh in release mode.
2. From the main Tonatiuh menu Select "Sun Light > Define SunLight>"
3. In the Sunshape Dialog, select "Pillbox_Sunshape" as the Sunshape type.
4. Select also either "Flat_disk" or "Flat_Rectangle" as Input Aperture type.
5. Click the Sunshape Dialog "OK" button.

Instead of creating the SunLight as specified the program will crash,
showing the following message in the Eclipse Console tab: "Coin warning in
SoBaseKit::setAnyPart(): part 'tsunshape' not found in LightKit"


Original issue reported on code.google.com by [email protected] on 7 Jul 2009 at 11:07

Problem opening or creating a new file if I have delete something previously.

This is a strange error that appears when I try to open a file or create a new 
one. If I have a previous file opened, and I delete a Heliostat, the program 
works perfectly. ( I can erase other things, create new ones, save, etc.) But 
if I want to load or create a new file the program crashes. 
This problem DOESN'T appear if the Heliostat I want to erase has been created 
using the pasteLink option.
I have used the file called HeliostatsCircularField.tnh. This file can be 
downloaded from the Tonatiuh Downloads tab. 

Original issue reported on code.google.com by [email protected] on 10 Aug 2011 at 11:25

PasteLink does not work for materials

If after copying a material the user tries to PasteLink it (i.e. to paste 
not a copy but a reference to the original object) into another ShapeKit 
nothing happens.


Original issue reported on code.google.com by [email protected] on 22 Feb 2009 at 9:47

SoQt pointer doesn't expand tree view

When using the pointer (arrow) in the SoQt 3D model view, one can select a part 
of the model and it gets a big red bounding box around it. However, the 
tree-view does not expand to display the corresponding node in the model. This 
makes it harder to access the associated features of the node, eg position, 
surface properties, etc.

Original issue reported on code.google.com by [email protected] on 3 May 2011 at 1:47

Sun light ajust to scene change ray tracing (A solution attached)

What steps will reproduce the problem?
1.place a simple Flat Shape in the scene
2.Define sun :
-Shape type =Flat_Rectangle
-Sun Position Azimuth =45 , Elevation = 45, Distance = 5
3.Click OK, and place the camera perpendicularly to the sun flatShape

What is the expected output? What do you see instead?
The ray trace aren't perpendicular to the shape.

What version of the product are you using? On what operating system?
Windows XP, V1.1.5

Please provide any additional information below.
The problem come from an non uniform scale factor applied in TLightKit.cpp:
    lightTransform->scaleFactor.setValue( ScaleFactorX, 1.0, ScaleFactorZ );

The proposed Solution in the attached file gives a homogenous scale Factor 
independently of the Sun position and follows the target in translation.

Original issue reported on code.google.com by [email protected] on 19 Mar 2011 at 10:24

Attachments:

Tonatiuh doesn't run on Ubuntu 11.04 Natty 64-bit

I attempted to run your binary release of Tonatiuh-linux-1.2.0.tar.gz on my 
Ubuntu 11.04 Natty 64-bit virtual machine. However, it seems to fail silently: 
no errors or warnings.

I guess that this could be because I am running a 64-bit version of Ubuntu.

If there are specific versions of Linux on which releases of Tonatiuh *do* 
work, please provide such details when you make your file releases -- it would 
save much trouble.



Original issue reported on code.google.com by [email protected] on 17 May 2011 at 3:43

Fresnel plugin error in calculation (with correction attached)

What steps will reproduce the problem?
1. Build a Fresnel concentrator
2.Set the Sun perpendiculary to the axis => Angle of reflector are ok
3. Change the asimuth of 30°

What is the expected output? What do you see instead?
All reflected Rays should be aligned on target. But a lot of Rays are out of 
the target. 

What version of the product are you using? On what operating system?
1.5.0

Please provide any additional information below.
Correction:
//Dawann : in a Fresnel concentrator we use the project of the sun vector on 
the normal plan of the axis
//it= the projection of the sun on the normal plan of the axis...
if( localAxis == Vector3D( 1.0, 0.0, 0.0 ) )
{
  Vector3D r = Normalize( Vector3D( 0.0, focus.y, focus.z ));
  Vector3D it = Normalize( Vector3D( 0.0, i.y, i.z ) );
  Vector3D n = Normalize( it + r );
  if( fabs( n.z ) > 0.0  )  angle = atan2( n.z, n.y );
}

Original issue reported on code.google.com by [email protected] on 17 Mar 2011 at 10:50

Attachments:

Erroneous behavior of the Define Light menu command

To reproduce the proble:
1. Start Tonatiuh.
2. Enter few separators and shape kits.
3. Define a Light.

The program will create the Light but the rest of the elements in the scene
and in the tree view will disappear.

Original issue reported on code.google.com by [email protected] on 9 Jul 2009 at 9:58

Symbolic links missing in the Tonatiuh 1.0.1 OpenSolaris installation.

There is an error that precludes Tonatiuh to run on a OpenSolaris PC, once the 
Tonatiuh 1.0.1 OpenSolaris file is downloaded and extracted into the PC.

The program has been compiled againts the major-version of each one of the 
libraries, and not againts their full-version, but the appropriate symbolic 
links are not included in the donwlodable file. Because of this, Tonatiuh 
cannot find the libraries, although they are in the folder, and cannot start.

Original issue reported on code.google.com by [email protected] on 16 Jul 2010 at 5:06

Problem with button UNDO

I have followed the tutorial that is posted in the wiki and there's no problem. 
Then I have done some diferents changes to try diferent options. In one of 
these I have copied one of the RowXX_Frame on the father node called 
HelioStatField_Frame. There is no problem with the copy but when  I have tried 
to undo that step the program crash. Only it happens when I use the 
"traditional" paste (using Ctrl+V)

Original issue reported on code.google.com by [email protected] on 29 Jul 2011 at 10:39

Runtime error while it´s running the RayTrace using the automatic script

This problem happens in some cases when I use the automatic script to simulate 
the RayTrace. I don't know why but it happens in more cases when I push the 
button save and immediately I push the button run.
Also it happens when there are some written mistakes in the script. The most of 
the times when there is a mistake in the script code, it appears at the console 
script but sometimes the program crash showing a runtime error window.

Original issue reported on code.google.com by [email protected] on 9 Aug 2011 at 10:50

Building under Eclipse - Help and suggestions

I am new to Eclipse, and after successfully configuring every part of the
required software and libraries, now I am unable to create a Makefile, and
just get an error

  make all 
  make: *** No rule to make target `all'.  Stop."

when trying to build the project in Eclipse.

In my opinion, it would be very helpful if you put a Wiki page with short
instructions on how to build/compile Tonatiuh with Eclipse.

Thank you in advance,
Emilio

Original issue reported on code.google.com by [email protected] on 24 Jun 2009 at 8:58

Tonatiuh.sh script copies $PATH into $LD_LIBRARY_PATH

There is a very minor error in the top-level Tonatiuh.sh script for Linux.

The file reads:
   #!/bin/bash

   RAIZ=`dirname $0`
   export LD_LIBRARY_PATH=$RAIZ/bin/release:$PATH

   $RAIZ/bin/release/Tonatiuh

However the 'export' command is adding $PATH into LD_LIBRARY_PATH, but really, 
it should be adding $LD_LIBRARY_PATH into LD_LIBRARY_PATH, or else adding 
nothing.

Original issue reported on code.google.com by [email protected] on 20 Jan 2011 at 7:03

program crashes at object selection

I encountered a crash that occurs when you try to select objects in the 3d
view and another that occurs when you try to select the node directly above
the material and shape in the symbolic view.  I'm not sure if the 2 are
related.

I am using the solar furnace file from the sourceforge documents section.



Original issue reported on code.google.com by [email protected] on 20 Nov 2008 at 5:51

Problem loading some files

The problem appears when I try to load a file and it has some errors. Usually, 
an alert window appears when there is an error. But sometimes, instead of that, 
the program crashes.
I don`t know why in some cases the alert window appears but in other the 
application stops unexpectedly. It's something that needs to be checked for 
future versions.

Original issue reported on code.google.com by [email protected] on 10 Aug 2011 at 10:38

The program can´t load files with a ShapeKit without a Shape

Sometimes,when I want to load a file, the program shows a window alerting than 
an unexpected error has found. The error message allways appears when y save a 
file with a TshapeKit created but it is without a shape defined on it.(For 
example, if I put a cone on it and I save the file and then y load it again, 
the problem disappears)

Another solution is to open the file using a text editor and delete by hand the 
piece of code that contains the declaration of the TshapeKit. In my opinion 
this is not very useful.

The best idea will be to solve it in futures releases.

Original issue reported on code.google.com by [email protected] on 10 Aug 2011 at 10:57

SoQt under Mac OS X - Problem building against Qt library

Hi,

I get an error when compiling SoQt under MacOS X 10.5.7 --with Xcode
3.1.2-, Coin3D 3.1.0 and Qt 4.5.1.

At some point of my ./configure --enable-debug=no  --without-framework
stops showing:

checking for Qt library devkit...  -L/usr/local/Trolltech/Qt-4.5.1/lib
UNRESOLVED

I tried to solve the problem changing my environmental variables as
explained in the error text, but I cannot get it to work.

My variables are:

CPPFLAGS="-I/usr/local/Trolltech/Qt-4.5.1/include/Qt
-I/usr/local/Trolltech/Qt-4.5.1/include/QtGui/
-I/usr/local/Trolltech/Qt-4.5.1/include/Qt3Support/
-I/usr/local/Trolltech/Qt-4.5.1/include/QtCore/"

CONFIG_QTLIBS="-lQt3Support -lQtGui -lQtCore"

QTDIR=/usr/local/Trolltech/Qt-4.5.1

and finally, my config.log is attached.

Thank you in advance for your support,

Best regards,
Emilio Murcia

Original issue reported on code.google.com by [email protected] on 15 Jun 2009 at 4:58

Attachments:

Parameters view for shapes does not work

All shape parameters show values of -0.  Changing them makes adjustments to
the 3d view but does not change the parameters view.

The view appears to be working for other types such as nodekits and
transform parameters.  Only shapes appear to have the issue.

Original issue reported on code.google.com by [email protected] on 4 Mar 2009 at 7:26

Problems deleting heliostats

The problem appears when I try to delete lots of heliostats. In my case, I have 
a plant with a tower and lots of heliostats surrounding it. In my case, I only 
want to use the same tower so I decided to delete the heliostats all together 
by erasing their root node but the program crashed.
I think the problem have appeared because of the data to erase was so heavy 
that it makes the program crashed. it could be useful to develop something to 
avoid erasing lots of data in that way or something like that.

Original issue reported on code.google.com by [email protected] on 9 Aug 2011 at 11:12

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