Topic: field-of-view Goto Github
Some thing interesting about field-of-view
Some thing interesting about field-of-view
field-of-view,Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
User: andres6936
Home Page: https://github.com/libtcod/libtcod
field-of-view,A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
User: benmakesgames
field-of-view,DORI (Detection - Observation - Recognition - Identification) limit calculator based on IEC EN62676-4: 2015 International Standard.
User: berkbavas
field-of-view,CLI utility for calculating horizontal/vertical FOV values
User: calinou
field-of-view,Any Colour You Like. Code to the code God! 👨💻
User: danielkaas94
field-of-view,A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
User: faronbracy
Home Page: https://roguesharp.wordpress.com/
field-of-view,An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
User: gerlogu
Home Page: https://www.gerlogu.com
field-of-view,This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
User: isayasmatter
field-of-view,Shadowcasting for calculating FOV in grid-based games
User: iskolbin
field-of-view,Field of View and Line of Sight in 2D
User: legends2k
Home Page: http://legends2k.github.io/2d-fov
field-of-view,A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Organization: libtcod
field-of-view,A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Organization: libtcod
field-of-view,Have a better field of view than a tree frog...
User: mateuszkornecki
Home Page: https://treefrog-vision.com
field-of-view,EyeTrainer is an application that should help to repair limits of the field of view that are contracted for example as a symptom of a mild stroke.
User: mischmit
field-of-view,Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
User: pgeerkens
field-of-view,NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
User: r-n
field-of-view,trying to make mobile sight system/fog of war
User: r-n
field-of-view,second attempt for mobile sight/visibility/fog of war
User: r-n
field-of-view,third attempt on sight/visibility/fog of war on mobile
User: r-n
field-of-view,Basic shadow-casting field-of-view algorithm
User: sbj42
field-of-view,Shadow-casting field-of-view algorithm with support for walls along tile edges
User: sbj42
field-of-view,Portal-casting field-of-view algorithm
User: sbj42
field-of-view,Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
User: seanpesce
field-of-view,Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
User: sebastian-noren
field-of-view,2D top-down "Field of View" AI sensor tool (standalone version)
User: skallu0711
field-of-view,Arduino Library for SparkFun's Qwiic TMF882X breakout boards
Organization: sparkfun
Home Page: https://docs.sparkfun.com/SparkFun_Qwiic_TMF882X_Arduino_Library/
field-of-view,Bresenham algorithm based library to calculate the field of view. Includes demonstrative program for love2d.
User: spellsweaver
field-of-view,Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
User: xeintdm
field-of-view,A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
User: zombiepointer
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