Topic: mitsuba Goto Github
Some thing interesting about mitsuba
Some thing interesting about mitsuba
mitsuba,Plugin for the physically based renderer Mitsuba
User: arthurfirmino
mitsuba,Differentiable Rendering Optimization using image masks.
User: ayoubkhammassi
mitsuba,A wrapper repo to control mitsuba2 to render point cloouds and meshes in a more programmingly way.
User: charleschiugit
mitsuba,Visualizes meshes, pointclouds and video flythroughs in publication quality
User: chrdiller
mitsuba,Explorer of Monte-Carlo based Algorithms can be used to explorer, analyze or debug path tracing algorithms based on Monte Carlo Integration.
User: ckreisl
mitsuba,Various resources for Mitsuba 3
Organization: colour-science
mitsuba,Media files for Nabla's Tests and Examples
Organization: devsh-graphics-programming
mitsuba,Code for "Non-line-of-sight transient rendering" in Mitsuba 3 - Full implementation of transient path tracing - pip install mitransient
User: diegoroyo
mitsuba,Efficient 3D reconstruction and relighting of complex scenes with global illumination effects using Neural Radiance Transfer Fields
User: eliafantini
mitsuba,Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
Organization: gradientpm
Home Page: http://beltegeuse.s3-website-ap-northeast-1.amazonaws.com/research/2017_GPM/comparison/index.html
mitsuba,A collection of gradient-domain light transport algorithms implemented with Mitsuba
Organization: gradientpm
Home Page: http://beltegeuse.s3-website-ap-northeast-1.amazonaws.com/research/2019_GradientSTAR/
mitsuba,Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
Organization: gradientpm
Home Page: https://beltegeuse.github.io/research/publication/2018_gradientvolumetricpm/
mitsuba,Transform your point cloud data into beautifully rendered 3D images.
User: hasancaslan
mitsuba,Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
User: irath96
Home Page: https://graphics.cg.uni-saarland.de/publications/rath-sig2022.html
mitsuba,Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)
User: irath96
Home Page: https://graphics.cg.uni-saarland.de/publications/rath-2023-focal-guiding.html
mitsuba,Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)
User: irath96
Home Page: https://graphics.cg.uni-saarland.de/publications/rath-2020-siggraph-guiding.html
mitsuba,GPU Raytracer from scratch in C++/CUDA
User: jan-van-bergen
mitsuba,The goal of this project is to develop a powerful and user-friendly tool that allows users to produce a dataset of synthetic images for the purpose of testing Shape from Polarization methods, and even further shape reconstruction techniques.
User: jgurakuqi
mitsuba,Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3
Organization: krafton-ai
mitsuba,Blender exporter with interoperability with Mitsuba 0.6. It supports cool things like materials, motion blur and media.
User: mcrescas
mitsuba,Mitsuba integration add-on for Blender
Organization: mitsuba-renderer
mitsuba,A tiny C++11 parser for scene files similar to the ones defined by the Mitsuba renderer.
User: pearcoding
mitsuba,Docker | Mitsuba
Organization: starling-cloud
mitsuba,The mitsuba renderer code for paper: Neural Complex Luminaire: Representation and Rendering
User: velysianp
Home Page: https://dl.acm.org/doi/abs/10.1145/3450626.3459798
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