Topic: physically-based-rendering Goto Github
Some thing interesting about physically-based-rendering
Some thing interesting about physically-based-rendering
physically-based-rendering,A toy raytracer written in Rust based on PBRT
User: abusch
physically-based-rendering,MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Organization: academysoftwarefoundation
Home Page: http://www.materialx.org/
physically-based-rendering,Specification and reference implementation for the OpenPBR Surface shading model
Organization: academysoftwarefoundation
physically-based-rendering,3D Game engine with editor
User: adriengivry
Home Page: https://overloadengine.org/
physically-based-rendering,Powerful Path Tracing Engine For Realistic Rendering
User: alerianemperor
physically-based-rendering,A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
User: amanshenoy
physically-based-rendering,An open source physically based renderer.
User: ange-yaghi
physically-based-rendering,Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
User: angelo1211
physically-based-rendering,Software rendering engine with PBR. Built from scratch on C++.
User: angelo1211
physically-based-rendering,A database of physically based values for CG artists.
User: antonpalmqvist
Home Page: https://api.physicallybased.info/
physically-based-rendering,Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Organization: astra-vision
physically-based-rendering,Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Organization: auburnsounds
Home Page: https://dplug.org/
physically-based-rendering,General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
User: avilapa
Home Page: https://avilapa.github.io/vxr-engine/
physically-based-rendering,A GPU-accelerated texture painter written in Godot 3.0
User: bauxitedev
physically-based-rendering,GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
User: chellmuth
Home Page: https://www.render-blog.com/2020/10/03/gpu-motunui/
physically-based-rendering,:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
User: chicio
Home Page: https://www.fabrizioduroni.it/
physically-based-rendering,✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
User: chicio
Home Page: http://www.ivl.disco.unimib.it
physically-based-rendering,lightweight webgl rendering tool
User: danielmelody
Home Page: https://canvastoy.com
physically-based-rendering,A physically-based path tracer
User: ekzhang
physically-based-rendering,Various tests of Physically-Based Rendering via Three.js
User: emackey
physically-based-rendering,A physically based mesh renderer named Ada Path Tracer based on Taichi lang
User: enigmatisms
physically-based-rendering,3D C/C++ Game Engine - Created By Brady Jessup
User: ershany
physically-based-rendering,Fast and minimalist 3D viewer.
Organization: f3d-app
Home Page: https://f3d.app
physically-based-rendering,My cpu offline renderer for learning.
User: graphicsenthusiast
physically-based-rendering,BRDF LUT generation for PBR Pipelines
User: hectormf
physically-based-rendering,GPU Physically Based Renderer (OpenGL Base) [2021-2022]
User: hummawhite
physically-based-rendering,Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Organization: hyper3d
Home Page: https://hyper3d.github.io/hyper3d-envmapgen/
physically-based-rendering,Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
User: iftodebogdan
physically-based-rendering,A real-time physically based rendering engine written in C++ and OpenGL
User: julianthijssen
physically-based-rendering,Vulkan path tracing with Rust
User: kaminarios
physically-based-rendering,Simple graphics engine used as submodule in many of my projects
User: kbladin
physically-based-rendering,physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
User: laena-gif
physically-based-rendering,Graphics engine written in C++ using DirectX11
User: mateeeeeee
physically-based-rendering,Vulkan RTX path tracer with a declarative ES7-like scene description language.
User: nadrin
physically-based-rendering,C++ CPU Software-Rasterizer
User: nikolausrauch
physically-based-rendering,Standard PBR shader written in Unity Cg
User: penumbra23
physically-based-rendering,Clustered shading implementation with bgfx
User: pezcode
physically-based-rendering,⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
User: qianmo
physically-based-rendering,Miku fan-made free MikuMikuDacne renderer
User: qiutang98
physically-based-rendering,Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.
User: samueltallet
physically-based-rendering,🍖 A configurable real-time renderer, backed by wgpu
User: schell
physically-based-rendering,Real-time physical light transport (PLT) framework
User: ssteinberg
physically-based-rendering,Bayesian Collaborative Denoiser for Monte Carlo Rendering
User: superboubek
Home Page: http://www.telecom-paristech.fr/~boubek/papers/BCD
physically-based-rendering,Visualization and Annotation Tool for ROS
Organization: tams-group
physically-based-rendering,A program that takes photographs of a virtual world.
User: tzuchieh
Home Page: https://tzuchieh.github.io/photon_v2_what_is_photon.html
physically-based-rendering,Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
User: wahn
Home Page: https://www.rs-pbrt.org
physically-based-rendering,Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
User: xelatihy
Home Page: https://xelatihy.github.io/yocto-gl
physically-based-rendering,A developing physically-based offline renderer written in C++.
User: xh5a5n6k6
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