Giter VIP home page Giter VIP logo

sequence-learning's Introduction

Interactive Learning and Adaptation for the Sequence Learning task with NAO

  • Data Collection, Modeling and Analysis
  • Interactive Reinforcement Learning for Robot Learning
  • Dynamic User Modeling
  • EEG engagement monitoring using MUSE (Learning from Feedback)
  • Online GUI Robot Learning (Learning from Guidance)
  • Interactive Learning and Adaptation Framework - User Studies

Requirements

Running instructions

  • Run muse-io muse-io --device Muse-XXXX --osc osc.udp://localhost:5000
  • Run play.py (make sure the port number is the same in play.py and muse_pyliblo_server.py files -- TODO: create launch file to run these automatically)

Note: for the purposes of the game, we have built a buzzer-like box with EASY(R) buttons for the user to respond, responses can be also recorder through keyboard

output files

  • MUSE output files
    During the interaction, we collect MUSE data (1) when the robot announces the sequence and (2) when the user reponds

  • Each line on the file starts with a character, each with a specific meaning (check http://developer.choosemuse.com/research-tools/available-data for reference):
    h - receive horseshoe - status indicator values
    eeg – raw EEG Data
    a – Alpha relative
    b – Beta relative
    g – Gamma relative
    d – Delta relative
    t – Theta relative
    Aa – Alpha absolute
    Ab – Beta absolute
    Ag – Gamma absolute
    Ad – Delta absolute
    At – Theta absolute
    as – Alpha session score Session score info
    bs – Beta session score
    gs – Gamma session score
    ds – Delta session score
    ts – theta session score
    c – concentration
    Each line has four readings from sensors in left ear, left forehead, right forehead, right ear.

  • Robot_#
    This file records data from Muse when user is listening to the robot while it is announcing the sequence

  • User_#
    This file records data from Muse when user is responding by pressing the buttons

  • logfile
    For each round the following details are recorded:
    Turn number, length of sequence, robot feedback, current score, success (1) / failure (-1), reaction time, completion time, sequence given by robot, sequence entered by user.
    Reaction time: Time until user enters the first character in the sequence.
    Completion time: Time until user completes the entire sequence.

  • state_EEG -- state formulation for the RL
    In each round, the below details are recorded:
    Sequence length (3,5,7,9), robot feedback (0: none, 1: positive, 2: negativ), previous score [-4, 4], corresponding EEG filenames
    Score is calculated by the formula: (result) x (difficulty_level), where result = [-1, 1] and difficulty_level = [1,2,3,4]

sequence-learning's People

Contributors

abujelala avatar mikempapa avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.