Comments (5)
First make sure that the windows updates and graphics drivers are up to date. And the GPU must support shader model 6.0
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Also, if you are building yourself then make sure you are running from correct working directory. The simplest way is to run from Visual Studio with F5 button.
from wickedengine.
Also, if you are building yourself then make sure you are running from correct working directory. The simplest way is to run from Visual Studio with F5 button.
I think I'm correct at this point. Btw, how the engine knows which shader are to be loaded, it just at look into wi::renderer::GetShaderSourcePath() and load all?
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It loads each shader separately with the wi::renderer::LoadShader function. That function takes tge shader filename as parameter.
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Looking in this database, that GPU doesn't support shader model 6.0: https://www.techpowerup.com/gpu-specs/geforce-gt-620.c820
It also doesn't support Vulkan, so I think you are out of luck with that GPU.
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