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turanszkij avatar turanszkij commented on May 25, 2024

First make sure that the windows updates and graphics drivers are up to date. And the GPU must support shader model 6.0

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turanszkij avatar turanszkij commented on May 25, 2024

Also, if you are building yourself then make sure you are running from correct working directory. The simplest way is to run from Visual Studio with F5 button.

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Enzojz avatar Enzojz commented on May 25, 2024

Also, if you are building yourself then make sure you are running from correct working directory. The simplest way is to run from Visual Studio with F5 button.

I think I'm correct at this point. Btw, how the engine knows which shader are to be loaded, it just at look into wi::renderer::GetShaderSourcePath() and load all?

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turanszkij avatar turanszkij commented on May 25, 2024

It loads each shader separately with the wi::renderer::LoadShader function. That function takes tge shader filename as parameter.

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turanszkij avatar turanszkij commented on May 25, 2024

Looking in this database, that GPU doesn't support shader model 6.0: https://www.techpowerup.com/gpu-specs/geforce-gt-620.c820
It also doesn't support Vulkan, so I think you are out of luck with that GPU.

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