Comments (4)
Feature parity with Unreal or Unity is not planned. The biggest idea is making a full game someday.
from wickedengine.
Do you have one particular game in mind that perfectly examplify how to utilize graphics algorithms for high quality gameplay experience? Maybe World of Tanks?
from wickedengine.
There is no set genre in this engine, you can do any kind of game. Currently I have made a fighting game and a third person adventure game style demo that you can try in Content/scripts/ folder. They can be easily opened in the Editor.
from wickedengine.
Those games are working fine on PC.
from wickedengine.
Related Issues (20)
- float emit in wiEmittedParticle clashes with qt emit HOT 4
- GetDepthStencil for path tracing HOT 7
- Request: an hello world example? HOT 22
- Shader compilation failure on Graphics 620 HOT 5
- How to import GLTF in the Editor? HOT 3
- Increased editor custom scaling then set it back to 1.0, now can't get editor font antialiasing back HOT 7
- [BUG] An error occurs when creating a hair particle from the editor with the RTAO option enabled. HOT 2
- [BUG] Collision bug in character_controller.lua HOT 1
- Editor - theme customizer
- Rectangle and disk area lights support HOT 2
- Editor - change font for better CJK character support HOT 8
- Graphics - render size mismatch when FSR2.1 and MotionBlur both enabled HOT 3
- Crash at startup on Linux (version 0.71.209) HOT 7
- wiscene not show
- Editor- Sound component window (BUG) HOT 1
- editor UI gets affected by lighting. (BUG?) HOT 1
- Linux Template Fails on Pipeline Creation HOT 8
- System lockup when FSR2 is enabled HOT 1
- Incorrect tooltip for FSR1 sharpening HOT 1
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