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unihacker's Issues

2019.4.36f1 无法破解(mac)

mac
系统:11.4
UniHackerV2.7版本
Unity版本2019.4.36f1
选择Unity时闪退;闪退内容如下:
Process: script [31556]
Path: /private/var/folders/*/UniHackerV2.7.app/Contents/Resources/script
Identifier: script
Version: 0
Code Type: X86-64 (Native)
Parent Process: UniHacker [31553]
Responsible: UniHacker [31553]
User ID: 0

Date/Time: 2022-07-12 20:05:10.855 +0800
OS Version: macOS 11.4 (20F71)
Report Version: 12
Anonymous UUID: 6C3A69AF-180C-2A96-7482-D8C8AEEF0533

Sleep/Wake UUID: 3ED54FE0-A220-4F8B-AC3D-AC84369FBD35

Time Awake Since Boot: 200000 seconds
Time Since Wake: 38000 seconds

System Integrity Protection: enabled

Notes: Translocated Process

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff2043292e __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff204615bd pthread_kill + 263
2 libsystem_c.dylib 0x00007fff203b6411 abort + 120
3 libcoreclr.dylib 0x0000000102be52db PROCAbort + 43
4 libcoreclr.dylib 0x0000000102be520e PROCEndProcess(void*, unsigned int, int) + 238
5 libcoreclr.dylib 0x0000000102e38da5 UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) + 1029
6 libcoreclr.dylib 0x0000000102e38e43 DispatchManagedException(PAL_SEHException&, bool) + 67

2020.3.33&2020.3.34破解后无法打开工程

使用UniHacker破解成功后,在Hub3.0.1中使用Unity2020.3.33新建工程,打开后报错:
1、GetLoadedImportedAssetsAndArtifactIDs called with invalid artifactID
2、Assertion failed on expression: 'it->second.IsValid()'
error
关闭后再此打开前面创建的工程,则无法再次从Hub中打开

UniHacker v2.8 破解2018.4.36f1 无法启动 (MacOS)

Unity Hub 3.2.0 已经破解,
由于工作需要我电脑上同时存在多个版本的unity 他们分别是 2017.4.40f1 , 2018.4.36f1 , 2019.4.40f1 , 2020.3.35f1 , 2021.3.7f1 保证他们都是国际版.
我分别使用UniHacker 先对hub 破解, 然后分别在对unity 破解,他们都显示破解成功, 然后分别在Hub中运行不同版本的unity发现 2019,2020,2021 可以正常运行,并且破解有效, 但是运行2017,2018 则出现在MacOS控制台显示一下uniyt图标后自动就关闭了, 无法正常启动Unity,期初以为下载的非国际版,所以又以vpn全局模式重新下载安装,发现也是同样的现象, 还希望大佬看能否解决2017,2018破解启动问题.

Unity 2020.3.30f1c1破解问题

Unity 2020.3.30f1c1不支持破解,请大佬提供个此版本或高版本的安装包,或者可行的破解方法,谢谢你.

MacOS Bundle的问题

第二次运行就会起不来,仔细看了下,是因为.net单文件发布的binary,运行前会自解压到 $HOME/.net/ 下面,然后因为是sudo运行的,这个解压出来的目录owner是root,权限是 drwx------,不知为何第二次运行就没权限自解压到这个目录了。报错信息:

Failure processing application bundle.
Failed to commit extracted files to directory [/Users/***/.net/script/lLRXM_GMWE

目前能想到的work around是MacOS版本不要发布为SingleFile,反正最后是一个.app

hack 2021.3.9f1之后 upm用不了

如题,报错如下:

Failed to resolve packages: Upm configuration is invalid:
  "npmAuth.http://localhost:4873" contains a conflict between exclusive peers [token, _auth]. No packages loaded.

A re-import of the project may be required to fix the issue or a manual modification of /Volumes/JokeMaker/Workspace/Hello2021/Packages/manifest.json file.

MacOS没安装mono的环境下提示错误

在没有mono的机子上ApplyPatch的时候报错:

System.DllNotFoundException: Unable to load shared library 'MonoPosixHelper' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libMonoPosixHelper, 0x0001): tried: 'libMonoPosixHelper' (no such file), '/usr/local/lib/libMonoPosixHelper' (no such file), '/usr/lib/libMonoPosixHelper' (no such file), '/Users/*****/libMonoPosixHelper' (no such file)
   at Mono.Unix.Native.Syscall.stat(String file_name, Stat& buf)
   at Mono.Unix.UnixFileSystemInfo.GetFileStatus(String path, Stat& stat)
   at Mono.Unix.UnixFileSystemInfo.Refresh(Boolean force)
   at Mono.Unix.UnixFileSystemInfo..ctor(String path)
   at Mono.Unix.UnixFileInfo..ctor(String path)
   at UniHacker.UnityPatcher.ApplyPatch(Action`1 progress) in /Users/*****/Documents/Workspaces/GitHub/UniHacker/Patcher/Unity/UnityPatcher.cs:line 64
   at UniHacker.Views.MainWindow.PatchBtn_Click(Object sender, RoutedEventArgs e) in /Users/*****/Documents/Workspaces/GitHub/UniHacker/Views/MainWindow.axaml.cs:line 84

看了对应的代码是

            if (PlatformUtils.IsOSX() || PlatformUtils.IsLinux())
            {
                _ = new UnixFileInfo(bakPath)
                {
                    // rwxr-xr-x
                    FileAccessPermissions = (FileAccessPermissions)0B111101101
                };
            }

这个是去掉x属性吗?看是否有其他方案来达成,或者可以直接删掉?(似乎注释掉也没事)

Hi. 国际版unity 2021.3.4f1 破解后无法创建项目,怎么解决?

你好大佬,我下载了国际版的unity 2021.3.4f1版本,装好之后用您的工具破解一直提示“ 国内特供版”,我目前机子上是有安装老的Unity 2018.4.36f1 (64-bit),是不是这个老的unity版本影响了 该工具?

我尝试过各种版本的UnityHub (hub 2.3.2,hub 2.4 ,以及现在的hub 3.1.2 c2)都是提示这个国内特供版,也多次重新下载了unity 2021.3.4f1 的安装包(这里是用拼接url的形式获得 国际版2021.3.4f1的安装包的,【URL:https://download.unity3d.com/download_unity/cb45f9cae8b7/Windows64EditorInstaller/UnitySetup64-2021.3.4f1.exe】)
也尝试过 用unityhub安装2021.3.4f1 ,都提示同样的文字。
是有什么系统缓存影响到工具的使用了吗? 实在找到问题所在,故提问~

以上。
在这里非常感谢大佬的工具、

) }X }G(~8WD9J(XAZY02O7

Use my own Unity Account after patch?

Hi,
After crack, my own account on Unity Hub is logout and current account is Anonymous.
I need to use Unity Account with RemoteConfig and Analytics
So can i login and use my own account?
Cause when i try to logout, then press login button, nothing happen.

PicPick_2022-08-29_001

无法破解Unity2022.3.33f1

下载的国际版Unity2020.3.33f1,破解时文件状态兰显示【国内特供版不支持破解】,我明明下载的是国际版

请求支持Mac~~~

大佬如题,换了M1Pro,发现Unity从2021.2.0开始才支持m1芯片,迫不得已升级,请求支持Mac~~

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