ue4plugins / commandletplugin Goto Github PK
View Code? Open in Web Editor NEWUnreal Engine 4 plug-in that demonstrates how to implement a commandlet.
License: BSD 3-Clause "New" or "Revised" License
Unreal Engine 4 plug-in that demonstrates how to implement a commandlet.
License: BSD 3-Clause "New" or "Revised" License
If somebody knows, how to use this plugin, please provide some examples and descriptions. Thx
The engine keeps crashing whenever I try to run the HelloWorld commandlet at startup.
I'm on engine version 4.15.3.
Running UE4Editor ~/Documents/unrealprojects/CommandletExample/Binaries/Linux/CommandletExample -run=HelloWorldCommandlet
Always gives:
[2017.05.24-02.36.14:821][ 0]LogInit:Error: HelloWorldCommandlet looked like a commandlet, but we could not find the class.
just running ~/Documents/unrealprojects/CommandletExample/Binaries/Linux/CommandletExample -run=HelloWorldCommandlet
Gives:
LogLinux:Error: appError called: Assertion failed: Assertion failed: HasFoundDataDirectory [File:/opt/unreal-engine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 128]
ICU data directory was not discovered:
../../../CommandletExample/Content/Internationalization
../../../Engine/Content/InternationalizationSignal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
I cloned the repository to my local /Plugins folder and packaged my project to create an executable.
When running MyGame.exe -run=HelloWorld
,
I get this error:
LogInit:Error: Cannot run editor commandlet Class /Script/CommandletPlugin.HelloWorldCommandlet with game executable.
Is there a way to run this with an Editor executable without making this an Engine plugin?
Apologies in advance if this is a super easy fix. I'm new to Unreal, so not familiar with common practices - yet :)
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