Giter VIP home page Giter VIP logo

commandletplugin's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

commandletplugin's Issues

examples and description

If somebody knows, how to use this plugin, please provide some examples and descriptions. Thx

Can't find the Commandlet on Linux.

The engine keeps crashing whenever I try to run the HelloWorld commandlet at startup.
I'm on engine version 4.15.3.

Running UE4Editor ~/Documents/unrealprojects/CommandletExample/Binaries/Linux/CommandletExample -run=HelloWorldCommandlet

Always gives:

[2017.05.24-02.36.14:821][ 0]LogInit:Error: HelloWorldCommandlet looked like a commandlet, but we could not find the class.

just running ~/Documents/unrealprojects/CommandletExample/Binaries/Linux/CommandletExample -run=HelloWorldCommandlet

Gives:

LogLinux:Error: appError called: Assertion failed: Assertion failed: HasFoundDataDirectory [File:/opt/unreal-engine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 128]
ICU data directory was not discovered:
../../../CommandletExample/Content/Internationalization
../../../Engine/Content/Internationalization

Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092

Project plugin executable error

I cloned the repository to my local /Plugins folder and packaged my project to create an executable.

When running MyGame.exe -run=HelloWorld,

I get this error:
LogInit:Error: Cannot run editor commandlet Class /Script/CommandletPlugin.HelloWorldCommandlet with game executable.

Is there a way to run this with an Editor executable without making this an Engine plugin?
Apologies in advance if this is a super easy fix. I'm new to Unreal, so not familiar with common practices - yet :)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.