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textasset's Issues

Beautify?

This does what it says on the tin, but some love to the UI style could kick it up a notch:

  • Some padding on the editor space itself for "comfort"
  • Monospace font (or even being able to select a font from assets)
  • Sizing...
  • Tab support (tabulation, rather, while we're at it, support for converting tabs to spaces for bonus points)

On mac compile fails

UE4.15P4, MacOS 10.12.3, Latest Xcode.
Another plugins compiles fine. But i want to try that TextAsset. So

Log:

ogInit:Warning: Incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Incompatible or missing module: UE4Editor-TextAssetEditor.dylib

Running Mono...

Setting up Mono
/Users/Shared/UnrealEngine/4.15/Engine /Users/Shared/UnrealEngine/4.15/Engine/Binaries/Mac
Messages while compiling /Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Intermediate/Build/BuildRules/Temp415copyModuleRules.dll:
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAsset/TextAsset.Build.cs(7,50) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAssetEditor/TextAssetEditor.Build.cs(7,55) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
ERROR: UnrealBuildTool encountered an error while compiling source files
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAssetEditor.dylib
LogExit: Preparing to exit.

TextAsset.Build.cs(7,50)
TextAssetEditor.Build.cs(7,55)
Both at in line with " : Base (Target)"

is it absent constructor?

include path UE4.25 compiler error

Hi,

Great tutorial, btw - I just went through it with UE 4.25 and visual studio 2019. Compiler throws and error, "can't find include file: IPluginManager.h" in TextAssetEditorStyle.h, line 5. (TextAsset/Source/TextAssetEditor/Private/Styles/TextAssetEditorStyle.h)

Just change that line to: #include "Interfaces/IPluginManager.h" and you're good to go.

Thanks!

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