ue4plugins / textasset Goto Github PK
View Code? Open in Web Editor NEWUnreal Engine 4 plug-in that adds a text asset and editor for personal notes.
License: BSD 3-Clause "New" or "Revised" License
Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
License: BSD 3-Clause "New" or "Revised" License
I found this inconsistency in code, you might want to look at it.
This does what it says on the tin, but some love to the UI style could kick it up a notch:
UE4.15P4, MacOS 10.12.3, Latest Xcode.
Another plugins compiles fine. But i want to try that TextAsset. So
Log:
ogInit:Warning: Incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Incompatible or missing module: UE4Editor-TextAssetEditor.dylib
Running Mono...
Setting up Mono
/Users/Shared/UnrealEngine/4.15/Engine /Users/Shared/UnrealEngine/4.15/Engine/Binaries/Mac
Messages while compiling /Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Intermediate/Build/BuildRules/Temp415copyModuleRules.dll:
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAsset/TextAsset.Build.cs(7,50) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAssetEditor/TextAssetEditor.Build.cs(7,55) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
ERROR: UnrealBuildTool encountered an error while compiling source files
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAssetEditor.dylib
LogExit: Preparing to exit.
TextAsset.Build.cs(7,50)
TextAssetEditor.Build.cs(7,55)
Both at in line with " : Base (Target)"
is it absent constructor?
Hi,
Great tutorial, btw - I just went through it with UE 4.25 and visual studio 2019. Compiler throws and error, "can't find include file: IPluginManager.h" in TextAssetEditorStyle.h, line 5. (TextAsset/Source/TextAssetEditor/Private/Styles/TextAssetEditorStyle.h)
Just change that line to: #include "Interfaces/IPluginManager.h" and you're good to go.
Thanks!
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