First off I'd like to say how amazing the progress with getting GIS into UE has come in the last year. My company is in the weather industry so almost all of our data is geospatial. Having a tangible world with live coordinates in UE is a huge boon for us when it comes to data visualization. So thank you for all of your effort!
In your simulation demo from a few days ago I saw you were using this plugin with the ArcGIS Maps SDK to return live coordinates of the camera. When you were showing New York City, I noticed the coordinates were not correct and kept looping over the same range as you moved around the world. I've been able to replicate this on my end with a local map scene.
For reference, I'm using engine version 4.26.1, Maps SDK v2, and the latest version of the georeferencing plugin.
Projected CRS: EPSG:3857
Geographic CRS: EPSG:4326
Projected origin: 4980361, -8234403
Maps SDK origin: 40.7828282, -73.9709090 (local scene)
On play-
The UI returns the coordinates of: 44.7394407, -59.24878473 (somewhere off the coast of Nova Scotia)
Latitude is bounded between about 44.757 and 44.721 on camera move
Longitude is bounded between about -55.243 and -55.258 on camera move
Is it possible that these two plugins are not compatible or did I make a mistake in setting my CRS/origin?
Thanks for any advice!