Comments (3)
I don't think it will happen this year. We are searching more devs that help us. If you have discord you can join the discord community: https://discord.gg/VX6m2ZX
from unknown-horizons.
You dont need it. Pynet is only for multiplayer. And multiplayer is broken. We are working on an new version of Unknown-Horizons that will have an working multiplayer mode.
https://github.com/unknown-horizons/godot-port
from unknown-horizons.
Thank you LinuxDonald! I fond this:
"The first step is to download the enet sources from http://enet.bespin.org/ and extract it to the enet/ directory in pyenet's source directory. You could also check out the enet source code from their CVS repository."
https://github.com/aresch/pyenet
But i don´t have a enet-directory.
So multiplayer is broken? Hm... too pitty. Is there a release date for the working multiplayer-version of the game? Is it called godot oder unknown horizons?
from unknown-horizons.
Related Issues (20)
- Incorrect tobacco-related tooltips HOT 2
- Incorrect weaver's hut tooltip
- Weird size proportion sheep vs cattle HOT 6
- Forum is broken HOT 13
- Can you please release your game in AppImage format? HOT 3
- Removed Package function in setup.py HOT 2
- Put this repository into archive mode
- Game not starting in Ubuntu 18.04 HOT 35
- Crash when selecting only one swordman HOT 6
- pytest_namespace removed from pytest since 4.0
- Mac: black screen when starting game HOT 1
- Can't start HOT 1
- please ignore/delete/close
- Crash On Windows 10 HOT 2
- iniciar o jogo HOT 6
- [BUG] TypeError: __init__() got an unexpected keyword argument 'encoding' HOT 7
- Could not find a matching screen mode for the values given! HOT 1
- ImportError: cannot import name 'fife' from 'fife' HOT 1
- Building with setuptools >= 66 fails with `InvalidVersion` HOT 2
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from unknown-horizons.