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View Code? Open in Web Editor NEWGenerator for easily creating new UPM packages for Unity
License: MIT License
Generator for easily creating new UPM packages for Unity
License: MIT License
Adding the ability to provide a custom directory where the package will be created allows easier creation of UPM packages for e.g. GitHub repositories after the repository files have been cloned to a directory chosen by the user.
Immediately after creating a remote package, it would then be linked via UPM as a local package (optional).
ArgumentNullException: Value cannot be null.
Parameter name: path2
System.IO.Path.Combine (System.String path1, System.String path2) (at <605bf8b31fcb444b85176da963870aa7>:0)
Varneon.UPMPackageGenerator.Editor.GeneratorWindow.GetPackageDirectory () (at ./Library/PackageCache/com.varneon.upm-package-generator@8b2d76479a/Editor/GeneratorWindow.cs:271)
Varneon.UPMPackageGenerator.Editor.GeneratorWindow+<>c__DisplayClass20_0.<OnEnable>g__RefreshPackageDirectoryLabelAction|0 () (at ./Library/PackageCache/com.varneon.upm-package-generator@8b2d76479a/Editor/GeneratorWindow.cs:96)
Varneon.UPMPackageGenerator.Editor.GeneratorWindow+<>c__DisplayClass20_0.<OnEnable>b__1 (UnityEngine.UIElements.ChangeEvent`1[T] a) (at ./Library/PackageCache/com.varneon.upm-package-generator@8b2d76479a/Editor/GeneratorWindow.cs:109)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBinding`1[TValue].SetBinding (UnityEngine.UIElements.INotifyValueChanged`1[T] c, UnityEditor.UIElements.Bindings.SerializedObjectBindingContext context, UnityEditor.SerializedProperty property, System.Func`2[T,TResult] getValue, System.Action`2[T1,T2] setValue, System.Func`4[T1,T2,T3,TResult] compareValues) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBinding`1[TValue].CreateBind (UnityEngine.UIElements.INotifyValueChanged`1[T] field, UnityEditor.UIElements.Bindings.SerializedObjectBindingContext context, UnityEditor.SerializedProperty property, System.Func`2[T,TResult] propGetValue, System.Action`2[T1,T2] propSetValue, System.Func`4[T1,T2,T3,TResult] propCompareValues) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.DefaultBind[TValue] (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop, System.Func`2[T,TResult] propertyReadFunc, System.Action`2[T1,T2] propertyWriteFunc, System.Func`4[T1,T2,T3,TResult] valueComparerFunc) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.CreateBindingObjectForProperty (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty prop) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.Bind (UnityEngine.UIElements.VisualElement element) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.Panel.UpdateBindings () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <9f0f853070524c139e10a85a1cfcedb6>:0)
Upgrading to com.unity.nuget.newtonsoft-json 3.0.2 causes errors with VRChat SDK:
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