westhillapps / unigif Goto Github PK
View Code? Open in Web Editor NEWGIF image decoder for Unity.
License: MIT License
GIF image decoder for Unity.
License: MIT License
like title, when i built file for webgl, it seem dont work, maybe it's my mistake for it's not support at present ? thank you for that !
Hi! Have you considered using threading instead of ienumerators for better performance?
I have a question
Is there any way to improve decoder performance?
For example I decoded gif 1080x1080.
Decoding time spent more than 10 seconds.
This issue emerges when I try convert a gif file that has some frames containing unchanged pixels from previous one.
I have already tried to fix this issue looking through the script, then I noticed that it may be related to disposal method, but could not fully resolve it yet.
What I want to achieve is setting same color to pixel when it's not changed from previous one, then finally get perfect sequential png files.
Any advise or comment will be very appreciated.
Thanks.
Stop using Texture.GetPixel / SetPixel.
Consider using Color32 arrays and GetPixels / SetPixels.
I find some frame unusual
This asset nicely works, but we would like to make its decoding time shorter.
Then we wonder if it's possible to save decoded data to local storage then makes it ready for immediate play.
We think it's no doubt possible to save that decoded sequential Texture2Ds then load and play, but we would like to know if there's more assumed procedure.
Thanks.
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