Comments (2)
It is very unlikely that I will implement such thing in an addon, because of the way addons work in Kodi. Addons are not being in execution all the time. Every time you enter a menu the addon execution starts and finishes. This has a lot of implications about what addons can and cannot do.
In any case, with some organization from your side you can "emulate" this behavior. Suppose you have your ROMs and assets in a NAS, and that you network mount the paths in the different computers where you have Kodi installed. Artwork is always shared between AEL instances because it is in the NAS. Regarding metadata, you can export all the metadata into NFO files which will be next to the ROMs, and other AEL instances can read these NFO files. Note that if you do not use the online scrapers, AEL can scan a launcher with thousands of ROMs in mere seconds. Furthermore, in another directory of the NAS you can keep all the XML configuration files, and if you choose the proper configuration these XML files can be shared among all the Kodi instances.
from plugin.program.ael.dev.
That's mostly what I'm doing, I was just hoping for a less tricky way.
Thx for your answer.
from plugin.program.ael.dev.
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