Giter VIP home page Giter VIP logo

rpg-game-project's Introduction

  • 👋 Hi, I’m @xGauss05 aka Jonathan Cacay Llanes.
  • 👀 I’m interested in learning on how to code properly a Videogame.
  • 🌱 I’m currently learning in how to create videogames. Currently in my 3rd year in Videogame Design & Development at UPC | CITM.
  • 📫 If you want to contact me, here's my LinkedIn

rpg-game-project's People

Contributors

danigarmata avatar ethanm-0371 avatar eweer avatar kelpthewriter avatar neidragon avatar paufusco avatar vicmarball avatar xgauss05 avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar

rpg-game-project's Issues

Screen: Logo

  • Team logo: custom art, avoid plain text
  • AUDIO: Sound FX characteristic for the logo

Screen: Title

  • Game title, custom art, avoid plain text
  • Game SAVE/LOAD state to/from external file
  • AUDIO: Sound FX characteristic for the title appearing
  • AUDIO: Music track specific for the screen
  • UI: Main game menu (custom font): START - CONTINUE - OPTIONS - EXIT
  • UI: AUDIO: Buttons/controls sfx feedback sounds

General

  • Game resolution: 1280x720px@60fps, support for windowed mode and full screen
  • Maximum memory usage must be under 256 MB (RAM)
  • GOD mode (F10): no-damage, fly-around mode, show bounds, visual debug info…
  • Turn-based battle system

Screen: Gameplay

  • Implement a TOWN map with at least 3 locations to visit (i.e. House, Tavern, Graveyard...)
  • Implement at least 2 Playable Characters, available as the base Team Party
  • Implement at least 3 NPC Characters (town people, wizard, tavern…)
  • Implement at least 4 Dialogs with branching with NPC characters
  • INPUTS: Keyboard/Gamepad inputs supported
  • UI: PAUSE menu available on pause
  • AUDIO: Music track specific for the screen
  • AUDIO: Music effects fade-in/fade-out, lower volume on PAUSE

Limited camera movement

Camera does not move past the first wall whn going to the right.
This could be related with scaling the map.

Screen: Battle

  • Implement at least 3 Types of Enemies (or Boss) with different stats
  • Implement turn-based combat system, players and enemies should alternate attacks
  • UI: Implement a minimal menu to choose next player actions.

Button rendering with moving camera

  • Buttons are not rendering properly. Textures get stuck to the map, when they should move with the camera.
  • Camera must move with the player.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.