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Comments (4)

xyahh avatar xyahh commented on July 17, 2024 1

I am not getting the "because module 'Runtime Transformer' could not be found issue".

However, I do get an error message when packaging, if I have the plugin installed in the Engine. It's regarding a few UFUNCTIONS that were not specified a Category. This seems to only happen if I have the plugin installed as an Engine plugin. Placing the plugin in the project plugin folder locally does not cause any issues.

I will update these UFUNCTIONS to have a category and push them to all supported versions in a few minutes.

As for your issue, I can't seem to reproduce it. Can you upload the screenshots of the error? And, if possible, also send the steps to reproduce your issue.

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xyahh avatar xyahh commented on July 17, 2024 1

Oh and just a heads up, you might need to uninstall the plugin from the Engine for now.
I pushed the changes to the Marketplace (as well as adding 4.24) but it hasn't been updated yet.
Epic Games can take some time to update the new files in the marketplace so for now, the latest version can be found only in this repository.

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Chris911122 avatar Chris911122 commented on July 17, 2024

Thanks for your fast reply and your fix for the epic version.
I did more investigation and found that I initially had the UFUNCTIONS error from the epic marketplace version, as you said the GitHub version doesn't cause this problem. also, I noticed some warning messages that occur just before the launch fails
LogModuleManager: Warning: ModuleManager: Module 'RuntimeTransformer' not found - its StaticallyLinkedModuleInitializers function is null.
I searched for this warning message and found this question here
https://answers.unrealengine.com/questions/72781/unable-to-run-community-plugins-when-packaged.html
which suggests adding C++ Class to the project. I tried that on the example project and it worked. then I tried on my project but an error occurred every time I tried adding the C++ Class to it. so, I had to create a new project, add the C++ Class to it then migrate the content from the old project to the new one and it also worked so this error could be from a mistake I did while installing visual studio or UE 4 bug IDK.
nevertheless, it's working really good in my project and I want to thank you for this powerful plugin
I also recorded a video for the error and the fix https://www.youtube.com/watch?v=ZH_9z9KffX8&feature=youtu.be
LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.094862 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin RuntimeTransformer LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.25-CL-13144385 LogInit: Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Net CL: 13144385 LogInit: OS: Windows 10 (Release 1809) (), CPU: AMD Ryzen 7 2700X Eight-Core Processor , GPU: NVIDIA GeForce GTX 1060 6GB LogInit: Compiled (64-bit): May 2 2020 02:12:11 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: LogInit: Base Directory: D:/UE/UE_4.25/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 26 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 32 GB [34308427776 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Config/Windows/Engine.ini] LogInit: Computer: 2700X LogInit: User: PC LogInit: CPU Page size=4096, Cores=8 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=32.0GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 114.64 MB used, 114.64 MB peak LogMemory: Process Virtual Memory: 98.45 MB used, 98.45 MB peak LogMemory: Physical Memory: 9692.19 MB used, 23026.88 MB free, 32719.07 MB total LogMemory: Virtual Memory: 5200.33 MB used, 134212528.00 MB free, 134217728.00 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: PhysX LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-US). LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. LogInit: Setting process to per monitor DPI aware LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogHMD: Failed to initialize OpenVR with code 100 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_0 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0) LogD3D11RHI: 6052/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/16359 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB LogD3D11RHI: Driver Version: 442.19 (internal:26.21.14.4219, unified:442.19) LogD3D11RHI: Driver Date: 1-29-2020 LogRHI: Texture pool is 4236 MB (70% of 6052 MB) LogD3D11RHI: RHI has support for 64 bit atomics LogD3D11RHI: [Aftermath] Enabled and primed LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Intermediate/Shaders/WorkingDirectory/19816/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PC/AppData/Local/Temp/UnrealShaderWorkingDir/EBB47FC1484164BFD84C61B7EAB3A50F/'. LogXGEController: Cleaning working directory: C:/Users/PC/AppData/Local/Temp/UnrealXGEWorkingDir/ LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 105MB C:/Users/PC/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/PC/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path C:/Users/PC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up LogInit: Selected Device Profile: [Windows] LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: RTT_4_22 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2943270606) LogAISub: UAISubsystem::UAISubsystem AISubsystem (000002005D3E61C0), frame # 0 LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002005D356D40), frame # 0 LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002005D36B000), frame # 0 LogPackageLocalizationCache: Processed 20 localized package path(s) for 1 prioritized culture(s) in 0.046324 seconds LogUObjectArray: 15917 objects as part of root set at end of initial load. LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogOcInput: OculusInput pre-init called LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) LogWindows: File 'OVRPlugin.dll' does not exist LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 100 LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000200647CD600), frame # 0 LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (00000200647E6340), frame # 0 LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Using built-in audio occlusion. LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Headphones (2- High Definition Audio Device) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogInit: FAudioDevice initialized. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.09s 105MB C:/Users/PC/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook: Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Content/' took 0.00s SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 6.130 Cmd: MAP LOAD FILE="C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Content/RTT_Shared/RTT_Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000200647CD600), frame # 0 LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000200647E6340), frame # 0 LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms LogAIModule: Creating AISystem for world RTT_Main LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000020065371C00), frame # 0 LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002006522AD40), frame # 0 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.137ms to complete. LogFileHelpers: Loading map 'RTT_Main' took 0.048 LogUnrealEdMisc: Total Editor Startup Time, took 6.180 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogCollectionManager: Loaded 0 collections in 0.000680 seconds LogFileCache: Scanning file cache for directory 'C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Content/Developers/PC/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/Content/Collections/' took 0.00s LogContentBrowser: Native class hierarchy populated in 0.0095 seconds. Added 3432 classes and 824 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.000112 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 1208x696 Format 10 NumSamples 1 (Frame:1). LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogLoad: (Engine Initialization) Total time: 6.55 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogAssetRegistry: Asset discovery search completed in 2.7724 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms LogPlayLevel: Launcher Device ID: WindowsNoEditor@2700X LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Creating asset registry LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook LogCook: Display: Clearing all cooked content for platform WindowsNoEditor LogCook: Display: Sandbox cleanup took 0.041 seconds for platforms WindowsNoEditor Launching UnrealBuildTool... [D:/UE/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Output="D:/UE/UE_4.25/Engine/Intermediate/TargetInfo.json"] LogLauncherProfile: Project does not require temp target LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target LogLauncherProfile: Project does not require temp target LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target LogCook: Display: Cooked packages 0 Packages Remain 342 Total 342 LogCook: Display: Cooked packages 0 Packages Remain 343 Total 343 LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0004 seconds. Added 0 classes and 0 folders. LogCook: Display: Cooked packages 9 Packages Remain 342 Total 351 LogCook: Display: Cooked packages 59 Packages Remain 341 Total 400 LogCook: Display: Cooked packages 98 Packages Remain 340 Total 438 LogCook: Display: Cooked packages 111 Packages Remain 339 Total 450 LogCook: Display: Cooked packages 161 Packages Remain 338 Total 499 LogCook: Display: Cooked packages 198 Packages Remain 337 Total 535 LogCook: Display: Cooked packages 223 Packages Remain 336 Total 559 LogCook: Display: Cooked packages 225 Packages Remain 335 Total 560 LogCook: Display: Cooked packages 229 Packages Remain 334 Total 563 LogCook: Display: Cooked packages 231 Packages Remain 333 Total 564 LogCook: Display: Cooked packages 261 Packages Remain 332 Total 593 LogCook: Display: Cooked packages 284 Packages Remain 331 Total 615 LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms LogCook: Display: Cooked packages 321 Packages Remain 23 Total 344 LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms LogCook: Display: Cooked packages 327 Packages Remain 21 Total 348 LogCook: Display: Cooked packages 328 Packages Remain 20 Total 348 LogCook: Display: Cooked packages 329 Packages Remain 19 Total 348 LogCook: Display: Cooked packages 330 Packages Remain 18 Total 348 LogCook: Display: Cooked packages 331 Packages Remain 17 Total 348 LogCook: Display: Cooked packages 332 Packages Remain 16 Total 348 LogCook: Display: Cooked packages 333 Packages Remain 15 Total 348 LogCook: Display: Cooked packages 334 Packages Remain 14 Total 348 LogCook: Display: Cooked packages 335 Packages Remain 13 Total 348 LogCook: Display: Cooked packages 336 Packages Remain 12 Total 348 LogCook: Display: Cooked packages 337 Packages Remain 11 Total 348 LogCook: Display: Cooked packages 338 Packages Remain 10 Total 348 LogCook: Display: Cooked packages 339 Packages Remain 9 Total 348 LogCook: Display: Cooked packages 340 Packages Remain 8 Total 348 LogCook: Display: Cooked packages 341 Packages Remain 7 Total 348 LogCook: Display: Cooked packages 342 Packages Remain 6 Total 348 LogCook: Display: Cooked packages 342 Packages Remain 1 Total 343 LogCook: Display: Cooked packages 343 Packages Remain 0 Total 343 LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5 LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Unique Shaders: 4689, Total Shaders: 27711 LogShaderLibrary: Display: Unique Shaders Size: 33.88mb, Total Shader Size: 33.88mb LogShaderLibrary: Display: ================= LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 341 packages, Final after dependency resolve: 341 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.002 s LogAssetRegistryGenerator: Display: Saving asset registry. LogAssetRegistryGenerator: Display: Generated asset registry num assets 341, size is 141.64kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogCook: Display: Cook by the book total time in tick 1.904226s total time 4.514101 LogCook: Display: Peak Used virtual 1524MB Peak Used physical 1155MB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: StartCookByTheBookTime: 1.793s (1) LogCook: Display: CleanSandbox: 0.041s (1) LogCook: Display: ProcessingAccessedStrings: 0.005s (1) LogCook: Display: CollectFilesToCook: 0.008s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GeneratePackageNames: 0.005s (1) LogCook: Display: GenerateLongPackageName: 0.001s (1) LogCook: Display: TickCookOnTheSide: 1.902s (34) LogCook: Display: LoadPackage: 0.017s (18) LogCook: Display: CallBeginCacheForCookedPlatformData: 0.003s (34) LogCook: Display: PostLoadPackageFixup: 0.000s (34) LogCook: Display: SavingPackages: 1.240s (34) LogCook: Display: EnqueueUnsavedPackages: 0.001s (17) LogCook: Display: PrecachePlatformDataForNextPackage: 0.004s (326) LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.020s (325) LogCook: Display: SaveCookedPackage: 1.205s (343) LogCook: Display: LoadPackage: 0.000s (343) LogCook: Display: GEditorSavePackage: 1.198s (343) LogCook: Display: ConvertingBlueprints: 0.002s (343) LogCook: Display: VerifyCanCookPackage: 0.001s (341) LogCook: Display: FinalizePackageStore: 0.005s (1) LogCook: Display: GeneratingBlueprintAssets: 0.000s (1) LogCook: Display: SavingCurrentIniSettings: 0.041s (1) LogCook: Display: ProcessingAccessedStrings: 0.005s (1) LogCook: Display: SavingAssetRegistry: 0.045s (1) LogCook: Display: BuildChunkManifest: 0.009s (1) LogCook: Display: SaveManifests: 0.003s (1) LogCook: Display: SaveRealAssetRegistry: 0.026s (1) LogCook: Display: WriteCookerOpenOrder: 0.008s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.301152 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject=C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/RTT_4_22.uproject BuildCookRun -project=C:/Users/PC/Downloads/UE4RuntimeTransformer_Example-master/RTT_4_22.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=D:\UE\UE_4.25\Engine\Bin aries\Win64\UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/RTT_Shared/RTT_Main -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/RTT_Shared/RTT_Main -Messaging" -device=WindowsNo Editor@2700X -addcmdline="-SessionId=678AAF5941F3B288B0CD74820402CDF7 -SessionOwner='PC' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\RTT_4_22.uproject LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Creating Staging Manifest... LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\BaseEditor.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\BaseEditorSettings.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\BaseLightmass.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\BasePakFileRules.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\Category.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\Editor.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\EditorTutorials.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\Engine.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\Keywords.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\PropertyNames.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\RepairData.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\ToolTips.ini LogPlayLevel: Excluding config file D:\UE\UE_4.25\Engine\Config\Localization\WordCount.ini LogPlayLevel: Excluding config file C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\Config\DefaultEditor.ini LogPlayLevel: Cleaning Stage Directory: C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Copying NonUFSFiles to staging directory: C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Copying UFSFiles to staging directory: C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Copying DebugFiles to staging directory: C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Warning: WARNING: Win64 does not implement Deploy... LogPlayLevel: ********** DEPLOY COMMAND COMPLETED ********** LogPlayLevel: ********** RUN COMMAND STARTED ********** LogPlayLevel: Starting Client.... LogPlayLevel: Running: C:\Users\PC\Downloads\UE4RuntimeTransformer_Example-master\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe ../../../RTT_4_22/RTT_4_22.uproject /Game/RTT_Shared/RTT_Main -stdout -abslog="C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE+UE_4.25\Client.log" -Messaging -Windowed -CrashForUAT -SessionI d=678AAF5941F3B288B0CD74820402CDF7 -SessionOwner="PC" -SessionName="Launch On Device" LogPlayLevel: LogInit: Display: Running engine for game: RTT_4_22 LogPlayLevel: LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true LogPlayLevel: [2020.05.26-22.50.50:638][ 0]LogHAL: Display: Platform has ~ 32 GB [34308427776 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogPlayLevel: [2020.05.26-22.50.51:040][ 0]LogShaderLibrary: Display: Using ../../../RTT_4_22/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2368 unique shaders. LogPlayLevel: [2020.05.26-22.50.51:040][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global LogPlayLevel: Warning: [2020.05.26-22.50.51:041][ 0]LogTemp: Warning: Clearing the OS Cache LogPlayLevel: [2020.05.26-22.50.51:130][ 0]LogShaderLibrary: Display: Using ../../../RTT_4_22/Content/ShaderArchive-RTT_4_22-PCD3D_SM5.ushaderbytecode for material shader code. Total 2321 unique shaders. LogPlayLevel: [2020.05.26-22.50.51:130][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library RTT_4_22 LogPlayLevel: [2020.05.26-22.50.51:130][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. LogPlayLevel: [2020.05.26-22.50.51:131][ 0]LogRHI: Display: Failed to open default shader pipeline cache for RTT_4_22 using shader platform 0. LogPlayLevel: [2020.05.26-22.50.51:205][ 0]LogStreaming: Display: Flushing async loaders. LogPlayLevel: [2020.05.26-22.50.51:379][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogPlayLevel: [2020.05.26-22.50.51:379][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogPlayLevel: Warning: [2020.05.26-22.50.51:594][ 0]LogModuleManager: Warning: ModuleManager: Module 'RuntimeTransformer' not found - its StaticallyLinkedModuleInitializers function is null. LogPlayLevel: [2020.05.26-22.51.30:228][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. LogPlayLevel: [2020.05.26-22.51.31:609][ 0]LogContentStreaming: Display: There are 1 unreleased StreamingManagers LogPlayLevel: Error: ERROR: Client exited with error code: -1073740940 LogPlayLevel: (see C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE+UE_4.25\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 52.327465 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Unknown Error LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

from ue4runtimetransformer.

xyahh avatar xyahh commented on July 17, 2024

Thank you so much for your feedback!
I will be constantly looking out for these issues.
Feel free to let me know if you come across other issues.

from ue4runtimetransformer.

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