xyahh / ue4runtimetransformer Goto Github PK
View Code? Open in Web Editor NEWA Runtime Gizmo Transformer tool helps you translate/rotate/scale objects in runtime! Easily provide editing tools to your final product!
License: MIT License
A Runtime Gizmo Transformer tool helps you translate/rotate/scale objects in runtime! Easily provide editing tools to your final product!
License: MIT License
Using the above code as context, the moment outHits.RemoveAt(i) is triggered, the array will shrink and thus will not be the same length as checkHits. Meaning that the next time this line of code is called, it will remove the wrong index because the indices shifted.
The editor says that
"Fail to compile blueprint (RTT_Actor, RTTS_Widget...)"
So could you tell me how to fix it?
Hello, and thanks for your work.
I tried out the plugin, and on my level the gizmos appeared black. I made another set of materials for the gizmos with a multiplier of 1000 on the emissive color parameter, derived the gizmos and assigned the new materials to all the components. This made the gizmos have color again.
Could you add a parameter that would apply a multiplier to the emissive color, to avoid having to derive and assign materials this way depending on level lighting? It would make implementation much easier.
Thank you! Does there have any document to guide user to use this tool quickly? I just download the plugin and install it to my unreal project and then don't know how to use it. May I am stupid but could you tell me how to use it?
Hi Xyahh!
I'm very interested in your plugin, it's exactly what I'm looking for!
Do you have a mac version of it?
Thank you!
Noel.
The gizmo spawns in but at the world origin, without affecting the object you clicked on, this is unfortunately causing me some issues but I know that this hasn't been worked on for a while and don't expect an immediate fix. I'm following the tutorial and even then there's no way it's working right with how it's currently functioning, it seems like it will select an object correctly if you move using the white ball below the objects I'm trying to select but it's not a solution to the issue.
Please let me know if you're able to take a look at this.
Much appreciated.
ue4.27发布到H5平台后,不能正常工作,怎么解决?
I was just wondering what the licensing is for this plugin? As i didn't find anything in the readme.md nor the project properties on the right side?
Hello, I hope you are doing well in this difficult time.
I would like to thank you for creating this plugin and releasing it for free it's just what I needed and more.
it's working great in the play mode but I have a problem every time I try to launch or package the project for windows I receive an error message
"Plugin 'RuntimeTransformer' failed to load because module 'RuntimeTransformer' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project"
I'm using UE 4.25, I installed the plugin automatically from the marketplace.
I suspected that other plugin or some component of my project may be conflicting with the plugin so I uninstalled all plugins and download only your .zip plugin from here, the sample project, created a plugins folder inside the sample project folder. the same as before everything is working great but I get the same message when I try to launch or package the project for windows.
I'm relatively new to UE4 so I'm sorry if the fix is something easy or something I did wrong with the packaging.
Thanks again for the plugin
Hello
Thank you for your great tool. I really appreciate it.
features like these tools would be awesome to be added :
like "change pivot" and "Bake pivot" and "to Zero {to world zero" .
https://www.unrealengine.com/marketplace/en-US/product/pivot-tool
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