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ue4runtimetransformer's Issues

Gizmo emissive material too faint

Hello, and thanks for your work.

I tried out the plugin, and on my level the gizmos appeared black. I made another set of materials for the gizmos with a multiplier of 1000 on the emissive color parameter, derived the gizmos and assigned the new materials to all the components. This made the gizmos have color again.

Could you add a parameter that would apply a multiplier to the emissive color, to avoid having to derive and assign materials this way depending on level lighting? It would make implementation much easier.

No user tutorial

Thank you! Does there have any document to guide user to use this tool quickly? I just download the plugin and install it to my unreal project and then don't know how to use it. May I am stupid but could you tell me how to use it?

MacOSX version?

Hi Xyahh!
I'm very interested in your plugin, it's exactly what I'm looking for!
Do you have a mac version of it?
Thank you!
Noel.

Selected object issue with gizmo on UE5.1

The gizmo spawns in but at the world origin, without affecting the object you clicked on, this is unfortunately causing me some issues but I know that this hasn't been worked on for a while and don't expect an immediate fix. I'm following the tutorial and even then there's no way it's working right with how it's currently functioning, it seems like it will select an object correctly if you move using the white ball below the objects I'm trying to select but it's not a solution to the issue.

Please let me know if you're able to take a look at this.

Much appreciated.

License?

I was just wondering what the licensing is for this plugin? As i didn't find anything in the readme.md nor the project properties on the right side?

Launching Error

Hello, I hope you are doing well in this difficult time.
I would like to thank you for creating this plugin and releasing it for free it's just what I needed and more.
it's working great in the play mode but I have a problem every time I try to launch or package the project for windows I receive an error message
"Plugin 'RuntimeTransformer' failed to load because module 'RuntimeTransformer' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project"
I'm using UE 4.25, I installed the plugin automatically from the marketplace.
I suspected that other plugin or some component of my project may be conflicting with the plugin so I uninstalled all plugins and download only your .zip plugin from here, the sample project, created a plugins folder inside the sample project folder. the same as before everything is working great but I get the same message when I try to launch or package the project for windows.
I'm relatively new to UE4 so I'm sorry if the fix is something easy or something I did wrong with the packaging.
Thanks again for the plugin

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