Babylon.js is a complete JavaScript framework for building 3D games with HTML 5 and WebGL.
The goal with BabylonCpp is to fully implement the relevant portions of the excellent Babylon.js 3D framework/engine in C++14, facilitating the creation of lightweight, cross-platform 3D games and applications with native performance.
git clone --recursive https://github.com/samdauwe/BabylonCpp.git
cd BabylonCpp
mkdir build
cd build
cmake ../
make
The following code initializes a basic scene by creating a camera, a light, and two basic meshes (a sphere and a ground plane).
void initializeScene(ICanvas* canvas, Scene* scene)
{
// Create a FreeCamera, and set its position to (x:0, y:5, z:-10)
auto camera = FreeCamera::New("camera1", Vector3(0, 5, -10), scene);
// Target the camera to the scene origin
camera->setTarget(Vector3::Zero());
// Attach the camera to the canvas
camera->attachControl(canvas, true);
// Create a basic light, aiming 0,1,0 - meaning, to the sky
auto light = HemisphericLight::New("light1", Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light->intensity = 0.7f;
// Create a built-in "sphere" shape; its constructor takes 5 params: name,
// subdivs, size, scene
auto sphere = Mesh::CreateSphere("sphere1", 32, 2.f, scene);
// Move the sphere upward 1/2 of its height
sphere->position().y = 1.f;
// Create a built-in "ground" shape.
// Params: name, width, depth, subdivs, scene
Mesh::CreateGround("ground1", 6, 6, 2, scene);
}
This code results in the following scene:
CMake
Earcut
polygon triangulation libraryGoogle Test
for unit tests (Optional)GLFW
,GLXW
anddear imgui
for the examples
- GCC >= 5.0.0
- Clang >= 3.4
- MSVC >= 2017 (Not tested yet!)
- Linux
- Windows >= 7 (Not tested yet!)
Open-source under Apache 2.0 license.