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yungs-law's Issues

Mod support

Could you add support for ore deletion mode for the thermal series (Mainly foundation and expansion) as well as Mekanism?

Feature Request: Dense Stone Generation Mode

Opening this in light of random cool idea on reddit:

It would be interesting to create a dense stone block that only generates 10 blocks away from caves. This dense stone block is a PITA to mine by hand, but easy to mine using quarries. End game ores only generate in dense stone, soft gating those ores behind quarries.

It would be nice for the mod to feature a spin-off of the obsidian generation mode where, instead of obsidian, it generates a more dense variant of stone with a configurable hardness. It accomplishes the same goal, but keeps obsidian scarce.

In addition to its tech pack applications, this could give a use for extremely fast pickaxes in exploration or magic packs and encourage the use of powerful explosives (if available).

The heavy lifting for oregen would be done elsewhere in a mod like CoFH World.

Is there the ability to have multiple blocks serve as the Hard Block?

I'm wondering if it is possible to create a weighted list of blocks that can be sampled when replacing the far blocks not in caves, similar to how CoFH world does their ore gen stuff.
Ex.:
S:"Hard Block"= [
{"name": "minecraft:cobblestone", "weight":15},
{"name": "minecraft:ice", "weight":5},
{"name": "minecraft:packed_ice", "weight":5},
{"name": "minecraft:snow", "weight":10},
{"name": "minecraft:stone", "weight":65}
]

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