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 avatar commented on May 30, 2024

In my experience it's the combination of Allegro and Windows that breaks things. They just cannot seem to get along. Example given, although NOGDI is already defined, for some reason Codeblocks wants me to define it myself.

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wolfman2000 avatar wolfman2000 commented on May 30, 2024

The (main) issue with VS2015 is that Allegro 4 was written at a time when Microsoft did not care about standards. Allegro 5 is now the maintained one, with Allegro 4 only being updated, if at all, for emergencies.

I still say we should upgrade to Allegro 5, but I guess that's just wishful thinking.

As far as unity builds...I'll admit I'm still not fully convinced of them. For cmake, it shouldn't matter too much.

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Alphalight avatar Alphalight commented on May 30, 2024

I'm almost done compiling for an arm computer (Raspberry pi 2), but i need libzcsound.so, wich isn't avaible for arm machines. Could you guys release the source of libzcsound so i can finish compile, please?

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Gleeok avatar Gleeok commented on May 30, 2024

libzcsound isn't actually needed anymore. It's just zcsound.cpp and zcsoundd.cpp compiled and linked with the other sound libs. You can compile those two files directly into zc if you wish.

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 avatar commented on May 30, 2024

I disagree, no upgrade. Replace it entirely. Allegro has been around since the early 90s. Sure the library rewrite is decent. But to be honest. I hate the thing and using OpenGL directly would be a much more feasible option.

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dxgldotorg avatar dxgldotorg commented on May 30, 2024

Are you saying that you might be able to compile ZC as 64-bit?

Will it still be using Allegro 4.x, and will it still be using DirectDraw? If so, maybe I should start trying to compile DXGL as 64-bit?

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Gleeok avatar Gleeok commented on May 30, 2024

Hasn't happened yet and it's not a huge priority or anything.

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dxgldotorg avatar dxgldotorg commented on May 30, 2024

And I haven't tried to build DXGL in 64-bit mode either. Probably will blow up good on the first 10 tries or so.

As for it not being a huge priority to compile ZC in 64-bit I don't see any advantage, as I don't see how a ZC game could eat up that much RAM.

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Gleeok avatar Gleeok commented on May 30, 2024

Yep. I'm sure ZC would blow up as well. :P Someone was trying to get a linux64 to compile, but I don't know anything about that.

I doubt there's any chance for a 64-bit release anytime soon though. I believe some windows 8 users are using DXGL to run fullscreen; I assume the same for windows 10 as compatability gets worse with every new windows OS.

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dxgldotorg avatar dxgldotorg commented on May 30, 2024

By the way, I thought Windows 10 DirectDraw was better than 8.x; they fixed the nasty framerate bug late in the beta.

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