Comments (2)
For what it's worth, reading that thread, it sounds like it should be pretty trivial to just set up an injection dll that hooks a common function, forwards the call to the actual function, and occasionally writes a value to 0x2000080837C. If it's that easy I might end up doing it anyway, but if I have to end up injecting code like in DGS to fix other bugs in their engine I'm definitely not doing that with a code-obfuscating DRM...
e: In case anyone's come back to read this, apparently it's more complicated in this game to achieve correct high framerate play than just changing a value or two like it was in DGS, especially in the AA4 part of the collection. As such I'd have to actually patch the code, and doing that with a code-obfuscating DRM like Denuvo or Enigma in place is impractical. If/once the DRM is gone I can revisit this, but at the moment I'm afraid there isn't much I can do here.
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I'm not gonna deal with Denuvo or any other garbage DRM Capcom puts into their games, sorry.
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Related Issues (16)
- Crash during Jury Examination HOT 1
- Patch won't apply or it crashes the game. HOT 3
- Minor visual problems (related and possibly unrelated to high frame rates) HOT 4
- Touchpad scolling causes game to get stuck, apparently. HOT 1
- Evidence rotation speed with mouse appears to decrease with framerate. HOT 1
- Backlog scroll speed when using mousewheel appears to decrease with framerate. HOT 1
- Use existing CRC code in the game binary HOT 2
- Fix for other MT Framework games?
- Add note to set fps to 30 on older PCs HOT 4
- Typo in README.md HOT 1
- New game version broke the fix HOT 9
- Fix stopped working after recent updates on steam deck HOT 3
- Please considere a Apollo Justice Trilogy version HOT 2
- Certain cameras rotate slow on high framerates (magnifying glass also has same issue) HOT 3
- making your patch work on Wine HOT 1
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