admiralcurtiss / dgs_hackfix Goto Github PK
View Code? Open in Web Editor NEWFix for various issues in the PC port of Ace Attorney Chronicles.
License: Other
Fix for various issues in the PC port of Ace Attorney Chronicles.
License: Other
You can find MtCRC::getCRC() at 0x14033BD60 / 0x14033C800 if you want to remove the redundant code ;)
So, while the mod may have fixed the cursor framerate issue (not that I ever noticed it), there is one other thing that seems to be tied to the framerate: certain cameras rotation speed. For example. during Dance of Deduction 1 in episode 2 of Adventures, when the player gets to the first correction (replace "copious beard" with "golden locks"), the camera becomes very slow to rotate if the player uses the keyboard or a gamepad to rotate it. Not only that, but when the framerate is increased to a high number (example: 480), the magnifying glass for examining 2D evidence moves very slowly when using a keyboard or gamepad, but not the mouse.
Now, I am aware that a solution is to lower the FPS limit, but perhaps a fix could be released for high fps limits as well?
I know this might be beyond your interests, but Mega Man X Legacy Collection (either 1 or 2) suffers from unknown slowdown issues, with the only "official" response from Capcom being changing the config.ini file, but sadly isn't a complete solution and along many other fixes from fans not working for many. My system can barely get past the 50fps mark, which is detrimental to the experience of an action game. The games aren't even being emulated past the SNES, they are running natively so in theory they should be better than on an emulator.
System Specs:
Edit: The second point likely isn't related to frame rate after all, per #5 (comment)
Unsure if there's anything else later on, but it's reasonable to assume there might be similar behavior in other places.
Playing the game at 144 FPS, opening the Court Record during Jury Examination caused the game to crash.
config.txt
env_option - Copy.txt
Game starts when loaded from steam but patch doesn't take effect
Game crashes immediately when started from executable
vcredist already installed and up to date at the time of writing this report.
Tested wtih v6 of patch
Hi!
Apollo Justice: Ace Attorney Trilogy seems to have the same problem as TGAA: 3D game, stuck at 30fps...
Would it be possible to adapt this patch for Apollo Justice as well?
Thanks a lot!
Reported in the comments here: https://steamcommunity.com/sharedfiles/filedetails/?id=2563613403
Today a new game version was released and the mod doesn't seem to work anymore.
This is the log
Found system DirectInput8Create at 0x00007ffb9f252230.
Allocation at 0x0000000063080000, base ptr 0x0000000063080000, size 0x1000, protection 0x2.
Allocation at 0x0000000063080000, base ptr 0x0000000063081000, size 0x13000, protection 0x20.
Allocation at 0x0000000063080000, base ptr 0x0000000063094000, size 0x6000, protection 0x2.
Allocation at 0x0000000063080000, base ptr 0x000000006309a000, size 0x4000, protection 0x8.
Allocation at 0x0000000063080000, base ptr 0x000000006309e000, size 0x4000, protection 0x2.
Allocation at 0x0000000140000000, base ptr 0x0000000140000000, size 0x1000, protection 0x2.
Allocation at 0x0000000140000000, base ptr 0x0000000140001000, size 0x953000, protection 0x20.
Checksum is 0xa9b1dc0f.
Could not identify code section.
Allocation at 0x0000000140000000, base ptr 0x0000000140954000, size 0x160000, protection 0x2.
Assuming 0x0000000140954000 as WW rdata section.
Allocation at 0x0000000140000000, base ptr 0x0000000140ab4000, size 0x14000, protection 0x8.
Allocation at 0x0000000140000000, base ptr 0x0000000140ac8000, size 0x1000, protection 0x4.
Allocation at 0x0000000140000000, base ptr 0x0000000140ac9000, size 0xca000, protection 0x8.
Allocation at 0x0000000140000000, base ptr 0x0000000140b93000, size 0x1000, protection 0x4.
Allocation at 0x0000000140000000, base ptr 0x0000000140b94000, size 0x2000, protection 0x8.
Allocation at 0x0000000140000000, base ptr 0x0000000140b96000, size 0x8f000, protection 0x2.
Allocation at 0x0000000140000000, base ptr 0x0000000140c25000, size 0x33000, protection 0x20.
Failed finding executable in memory -- wrong game or version?
https://steamcommunity.com/app/1158850/discussions/1/3055114706799240336/
Not sure I can test this, maybe with the Steam controller...?
Very small nitpicky thing wasn't sure I should even report this as an issue..
In the instrucations for Steamdeck it says dgs.ino but obviously should be dgs.ini
Place the contents of the 'steamdeck' folder (dgs_hackfix.dll, dgs_patch_exe.exe, and dgs.ino) into same folder as TGAAC.exe
Just tried to get it to run on Steamdeck yesterday and noticed the repo was updating.
So thank you for making this update works great. Danke und guats neues Jahr! :)
No idea why, it worked before, but now even when i reinstall and try to configure the files it just won’t run at 60 FPS, it is stuck at a constant 30. Frame cap is 60 FPS on the deck too. (Doesn't even work on PC now, followed dl instructions to the word)
Reported in the comments here: https://steamcommunity.com/sharedfiles/filedetails/?id=2563613403
I installed this mod hoping it would stop my CPU fans from maxing out.
It didn't work by default, but setting
AnimationFps = 30.0
did solve it.
Without the change, I was running at 1080p40 with extremely loud fans.
Now I'm running at 1080p30 with comfortable noise.
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