Comments (3)
I thought I fixed these... But yeah thanks for the report, not sure when I'll get around to looking into this game again though.
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Oh wait, 480 FPS? Are you sure you're consistently rendering at that framerate? This game's engine assumes that it always runs at exactly the configured framerate, not any more or any less, so if you have eg. 480 FPS configured but your GPU is only rendering at 200 or whatever (or your monitor's vsync limits you) then errors like this are expected.
from dgs_hackfix.
Well, my new laptop is capable of rendering at 480 FPS, so that's why I have it set so high. But after doing some testing, it seems the game doesn't manage to reach all the way there (comes up just shy at 430). Might that have something to do with it?
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Related Issues (15)
- Crash during Jury Examination HOT 1
- Fix for other MT Framework games?
- Add note to set fps to 30 on older PCs HOT 4
- Typo in README.md HOT 1
- New game version broke the fix HOT 9
- Fix stopped working after recent updates on steam deck HOT 3
- support Apollo Justice: Ace Attorney Trilogy HOT 2
- Please considere a Apollo Justice Trilogy version HOT 2
- Patch won't apply or it crashes the game. HOT 3
- Minor visual problems (related and possibly unrelated to high frame rates) HOT 4
- Touchpad scolling causes game to get stuck, apparently. HOT 1
- Evidence rotation speed with mouse appears to decrease with framerate. HOT 1
- Backlog scroll speed when using mousewheel appears to decrease with framerate. HOT 1
- Use existing CRC code in the game binary HOT 2
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