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advanced-logistics-system's Issues

Effects not showing

Hi there,

I am not sure if I am doing something wrong but the research gives me nothing (no new craftable item shows up after researching). I am on 0.14.21.

image

bug when searching for '['

the game crashes with this message:

Error while running event on_tick (ID 0)
advanced-logistics-system/gui/items.lua:52: malformed pattern (missing ']')

when searching for [

i think you forgot to filter characters.

Escape key doesn't close GUI

When the Advanced Logistics System GUI is active, I would expect the "Escape" key to close the GUI like it does for most of the other GUIs in the game.

Currently, pressing the "Escape" key opens the game menu over top of the ALS GUI.

Tested with Factorio v0.12.35 and ALS v0.2.13 without any other mods.

bind close to e

I believe if you set consuming to none in your input prototype it will still pass the keypress to factorio. I use it in one of my mods to close the gui with e.

global.hasSystem[index] is nil from old version

Using a fresh 0.12.35 save with ALS 0.2.9 and the technology researched, global.hasSystem[index] wasn't set. This means that switching to 0.3.0, the GUI button will not appear and ALS will be unusable.

Is there any rationale for keeping global.hasSystem rather than just removing it and checking if the technology is researched directly ?

Freezing while deconstructing roboports on big bot based map

I have a big map (14 mb) completelly bot based. Whenever I try to remove one of my roboports, no matter if it is connected to a network or not, it freezes for 5-10 seconds. I have tried removing other mods and this mod ended up being the problem. Using version 0.2.4

Crash of module when using "All button"

I am using version 0.5.1 and am not yet experienced in factorio so maybe I am pushing buttons not in a logical sequence.

To reproduce :

  • Open Logistics Network View
  • Push the Info/View Item info button
  • Push the "All button"

Mod crashes with :

Error while running event advanced-logistics-system::on_gui_click (ID 1)
Unknown style als_button_all_selected_selected
stack traceback:
	__advanced-logistics-system__/gui/events.lua:371: in function <__advanced-logistics-system__/gui/events.lua:85>

Chests from campaign missions aren’t included in local chests table, causing hard errors.

My guess is that chests from campaign missions aren’t included in the local chests table. This means trying to pick them up throws an error and then quits the game. Noticed this when I was playing the third level of the base/First steps campaign.

Notice
Error while running the event handler: __advanced-logistics-system__/control.lua:427: attempt to index local 'chests' (a nil value)

Would it be possible to pre-populate the local table with chests that are already on the level when it loads?

Screenshot: displaying the notice.

Module crashes with "attempt to index field '?'" error

Trying to run the module in Factorio 0.13.15 results in a crash with the following error......

Error while running the on_init:advanced-logistics-system/control.lua:830:attempt to index field '?' (a nil value)

So somethings not getting initialised properly somewhere. I've had a brief look, but can't spot anything obvious, unless it's a clash with one of my other mods: Agent Orange 0.06, Bergius_Process 0.1.2, Big_Brother 0.3.2, DoubleReach 0.13.1, EvoGUI 0.4.107, Foreman 0.2.4, KS_Power 0.1.5, Reinforced-Walls 0.2.3, Spawn_Gear 0.1.6 YARM 0.7.104, fluid-barrel 1.1.1, no-more-redundancies 0.1.1, rso-mod 2.0.11

PS I've just tried with only Advanced Logistics System enabled and get the same error.

Update to .16?

Is this mod still maintained? Is it possible it will be updated to .16. This mod should be part of the game. Its soooo nice. Hope to see it update. Thanks

Item search not updating

When searching for items in Advanced Logistics System v0.12.12+, the list of items does not update.

I tried typing into the search field and waiting several seconds. I also tried pressing the "Enter" key. I also tried going to the "Settings" tab and clicking the "Update Logistic Data" button. I tried variations on search terms, eg uppercase/lowercase and partial words.

Tried v0.12.12 and v0.12.13 with Factorio v0.12.35 without any other mods.

Error on_init

Installed the mod on an existing savegame (ALS not installed previously):

Error while running the on_init: __advanced-logistics-system__/control.lua:830: attempt to index field '?' (a nil value)

[META] Releases aren't being displayed on GitHub

Currently the update process for the mod for me is:

  • See Github Repo in "Starred" list (or get notified by RSS/etc)
  • Click forum link in Readme
  • Download from forums

This means it's not possible for me to download at work (unless I just dump the repo source) and I can't use my normal notification method for new project releases.

This is entirely a personal issue, and understand if you won't change this, however it would be much more convenient for those that have a lot of mods and don't scan the forums regularly for update posts

Error clicking "Normal items"

Error while running event on_gui_click (ID 1)
Unknown style item-icons-effectivity-module
stack traceback:
    __advanced-logistics-system__/gui/items.lua:127: in function 'updateItemsTable'
    __advanced-logistics-system__/gui/main.lua:86: in function 'updateGUI'
    __advanced-logistics-system__/gui/events.lua:68: in function <__advanced-logistics-system__/gui/events.lua:2>

Another similar error:

Unknown style item-icons-repair-pack
stack traceback:
    __advanced-logistics-system__/gui/items.lua:127: in function 'updateItemsTable'
    __advanced-logistics-system__/gui/main.lua:83: in function 'updateGUI'
    __advanced-logistics-system__/gui/events.lua:726: in function <__advanced-logistics-system__/gui/events.lua:2>


Another error but this time on page two of network items. I have a lot of mods but afaik nothing that changes any icons for repair pack nor effectivity module :(

With my extremely terrible knowledge of programming, it seems that effectivity-module and repair-pack are not items. The first should be "module-icons-effectivity-module" and the second one "repair-tool-icons-repair-pack" or possibly "demo-item-icons-repair-pack" (haha I don't know). Hope this helps somewhat

@spencersutton

Error selecting normal items

Error while running event on_gui_click (ID 1)
advanced-logistics-system/control.lua:961: bad argument #1 to 'pairs' (table expected, got nil)

Factorio 0.14?

Is there a reason why this is still for factorio version 0.13 and can it be easily upgraded to version 0.14 by changing the line in the info file or are there any mod breaking changes from 0.13 to 0.14?

Crash when clicking on "Normal Items"

Hi,

Getting the following error when clicking on the "Normal Items" button:
Error while running the event handler: __advanced-logistics-system__/control.lua:597: LuaEntity API call when LuaEntity was invalid.

Running ALS 0.2.2

Mod crashes when a roboport is being deconstructed

I am using 0.16.15 with the newest version of the mod and i get this exception, when i am deconstructing a roboport using drones:

Error while running event advanced-logistics-system::on_robot_pre_mined (ID 15)
LuaLogisticNetwork doesn't contain key full_or_satisfied_requesters.
stack traceback:
advanced-logistics-system/control.lua:764: in function 'getLogisticNetworks'
advanced-logistics-system/control.lua:550: in function 'entityMined'
advanced-logistics-system/control.lua:47: in function <advanced-logistics-system/control.lua:46>

Question on usage with alert

I have an alert stating "Not enough network storage space available"

Would I be able to find the bottleneck with this network-info ?

Item count possible underflow

I noticed for our Oil Outpost 3, where robots are employed ferrying filled and empty barrels around, the item count oscillates between zero and a very large (and incorrect) number. This might be underflow? It still happened when I disabled "Exclude requesters" so I'm at a loss what might be causing it. What more information can I provide?

20161212225055_1

20161212230303_1

IIRC I've left the settings at default, but they are:

20161212225717_1

ALS is not working with Factorissimo mod

When you trying to get a factory (Factorissimo) from grass, at the end you got an error

Exception at tick 1645625: Error while running event on_preplayer_mined_item (ID 11)
An area of zero size is not supported. Either don't define area to search the entire surface or use 'position'.
stack traceback:
advanced-logistics-system/control.lua:831: in function 'findDisconnectedChests'
advanced-logistics-system/control.lua:540: in function 'entityMined'
advanced-logistics-system/control.lua:42: in function <advanced-logistics-system/control.lua:41>

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