Comments (1)
Thank you! Confirmed it's failing on Windows on successive chicken addons install
but not on macOS, for whatever reason.
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Related Issues (20)
- bug: not finding GodotSharp on macOS (possibly other platforms)
- feature: list available godot versions HOT 4
- Some Unit Tests Fail on Windows HOT 1
- System.NullReferenceException When Running `godotenv godot list` HOT 6
- Update README to include listing remote versions available
- download from GitHub instead of TuxFamily HOT 2
- How to run active version? HOT 1
- FEATURE: godotenv godot releases HOT 2
- [FEATURE] Adding .desktop files / Start Menu shortcuts HOT 4
- Support Godot 3
- [FEATURE] Support for other shells HOT 3
- add ability to install export templates
- GodotEnv generating Invalid Symbolic Link on Windows for non dotnet installations HOT 1
- Avoid spamming the elevation prompt on Windows
- Various first time install issues HOT 2
- Feature request: "install" Godot.app to the system-wide /Applications/ instead of user level ~/Applications/ HOT 1
- godotenv godot list gives NullReferenceException HOT 2
- Ability to version lock addons HOT 2
- Add Proxy settings for Downloader
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