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View Code? Open in Web Editor NEWHome of the complete rewrite of the CK2Plus Mod
Home of the complete rewrite of the CK2Plus Mod
Only emperor-tier and powerful kings can request Papal coronation/baptism. Depending on distance from Rome, a Papal legate will be send if request is accepted
Features TBD. Research required.
CAUTION due to the potential unreliability of sources. This religion has been heavily slandered over the centuries.
Create scripted triggers of cultures based on cultural similiarities for use in the design and implementation of plus-specific events and features in place of hard culture calls.
Port over non-vanilla ambitions from the old Plus branch, to give the player more choices
Kings, emperors and powerful vassals can appoint lesser lords or unlanded relatives as their representatives (temporary title ala adventurer's host: Commander of [Nation] Crusader Host) in the Crusade, allowing them not to join the actual war without the Papal-malus hitting them.
The 1st Crusade doesnt feel as groundbreaking in-game as it ought to. Needs a bit more tension and event-chainyness. Also, it was (officially) undertaken to restore the ERE's borders in order to rebuff the Muslims and the majority of the Crusade's leaders even swore an oath to the Emperor (which they immediately broke, but w/e). Would be nice to include as well, if only for fluff.
Create old CK2+ retinues system (3 "unique" retinues types per culture group)
Move/rename
Copy/give access to
Uncomment/restore
Add
After the ambitious rewrite by MightNight, some succession laws are not properly assigned at start-up and some laws' requirements don't properly account for all government types and active DLC.
Furthermore, some succession laws' pass effects seem to activate even when being assigned through automated ways, contrary to the wiki. Hopefully this too can be fixed.
Split off Indo-Aryan into groups.
Add self centered choices for faction leaders
Add faction centered choices for faction leaders
Add liege meeting choices for faction leaders
Add realm meeting choices for faction leaders
Add Celtic Pagan religion
Add Mechanics for Celtic Pagan religion
Add Societies for Celtic Pagan religion
Ensure Celtic Pagan has reformation options
Create 3 "unique" combat tactics per culture group
The Pope will not join the war, but rather appoint a Papal Legate who will act in his stead (temporary title-holder who will declare the actual war).
Re-add Quranist heresy to Sunni Islam
Ensure the religion has all features from the previous version of the mod
Remember: Do not copy/paste
Rename "Bön" to Tibetan Pagan
Rename "Reformed Bön" to "Bön"
Add flavor to each as necessary
Bloodlines become inactive on characters too far removed from the main-branch who havent held titles in generations. Can be reclaimed under certain circumstances, mimicking the Alexander-bloodline event chain.
Very little information is present on this religion.
Create scripted triggers of religions based on religious similiarities for use in the design and implementation of plus-specific events and features in place of hard religion calls.
specifics TBD
Re-add the main-branch "Apostolic" religion to the mod
Re-add the Apostolic heresy "Tondrakian" to the mod
Move "Paulician" to be an Apostolic heresy.
Ensure features of religions are complete and efficient using current paradox scripting (NO COPY/PASTE ALLOWED)
Add Kemetic Pagan religion
Add Mechanics for Kemetic Pagan religion
Add Societies for Kemetic Pagan religion
Ensure Kemetic Pagan has reformation options
Add general faction events in meetings for members
Add general faction events for members
Revamp Norse religion to be less "Look at me i'm a viking lul" and have some more deep flavor
Add Asatru society
Add Vanatru Society
Add Rökkatru Society
More TBD
Apply the metagroups to all of the existing code to remove hard culture and religion calls in mechanics in the core mod, ensuring minimal need for compatching.
As title
Re-add CK2Plus's Hellenic religion (name it greek_pagan to avoid vanilla conflicts)
Modify Vanilla's Hellenic pagan to be Roman Pagan
Blend Vanilla's mechanics with new Plus mechanics to make both variants enjoyably playable
Add Promethean as either a heresy or a society (modder's choice)
Note: If re-adding the secret societies (e.g. Mithraism) from old CK2Plus, make them societies, not traits.
Note 2: Remember, no copy/paste allowed to ensure the code is up-to-date with current available modding tools and properly efficient.
Features TBD. Research required.
CAUTION due to the potential unreliability of sources. This religion has been heavily slandered over the centuries.
Landless nobles may attempt to gather a host and join the Crusade to claim territory for themselves (or just b/c deus vult)
Implement Canaanite religion to represent the pre-judaism faith of the tribes of Israel.
Give Canaanite religion some Jewish mechanics as they are directly linked
Flavor events relating to sacred duty to care for parents. Sons were responsible for burials and maintenance of tombs.
More info TBD
CAUTION due to the potential unreliability of sources. This religion has been heavily slandered over the centuries.
Split Germanic (Saxon) religion from Norse Germanic and make give it enough flavor to actually be interesting to play.
Split Saxon into its own religion away from Norse
Make Saxon religion more defense-based and semi-mystical
Add flavor based on Anglo-Saxon mythology and beliefs due to lack of surviving Continental Saxon sources
CAUTION due to the potential unreliability of sources. Much information on the non-Norse versions of this religion have been largely destroyed
Restore the Vanilla Heresy flavor from the old mod, ensuring that it is documented and efficient
Add additional Heresy Flavor (e.g. moving of holy sites, creation of wonders, etc)
Re-add Chalcedonian Christianity to the mod
Mechanics for preventing the Schism
Mechanics for mending all Christian Schisms
Re-add Chalcedonian Heresy "Adoptionist" to the mod
Add 5 Major Factions
Add Faction Meeting Core
Split Iranian (~same tier and thus treatment as Indo-Aryan):
(All credit for ideas go to Wikipedia)
Re-introduce Plus's titular titles. List to come.
Add cross-faction hostilities/partnerships
Add more depth to cross-faction hostilities and partnerships (Pending better triggers)
Add faction revolts (Pending better triggers)
(Not to be confused with Metagroups, which are a scripted backend system for use in events.)
"Supergroups" would be larger groups that encompass several culture_groups, and provide an opinion bonus between those, effectively simulating a third layer above those currently ingame. This would help to mitigate gameplay upsets from the culture group splitting.
An example would be e.g. "Slavic" which consists of west_slavic, east_slavic and south_slavic, and provides <culture_group>_opinion boni between each.
Create script which assigns Plus cultures at the start of the game based on timeline
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