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etarakci-hvl's Projects

path_planner icon path_planner

Hybrid A* Path Planner for the KTH Research Concept Vehicle

path_planning icon path_planning

Quadcopter path planning using RRT* and minimum jerk trajectory generation

phyre icon phyre

PHYRE is a benchmark for physical reasoning.

pmtk3 icon pmtk3

Probabilistic Modeling Toolkit for Matlab/Octave.

privacy icon privacy

Library for training machine learning models with privacy for training data

probability icon probability

Probabilistic reasoning and statistical analysis in TensorFlow

pyprobml icon pyprobml

Python code for "Machine learning: a probabilistic perspective" (2nd edition)

pysc2 icon pysc2

StarCraft II Learning Environment

pytorch icon pytorch

Tensors and Dynamic neural networks in Python with strong GPU acceleration

pytorch-rl icon pytorch-rl

PyTorch implementation of Deep Reinforcement Learning: Policy Gradient methods (TRPO, PPO, A2C) and Generative Adversarial Imitation Learning (GAIL). Fast Fisher vector product TRPO.

quadrotor icon quadrotor

Quadrotor control, path planning and trajectory optimization

realtimepathplanning icon realtimepathplanning

Sampling based rewiring approaches to solve motion planning problems for a robot with dynamic obstacles

reinforcement-learning icon reinforcement-learning

Implementation of Reinforcement Learning Algorithms. Python, OpenAI Gym, Tensorflow. Exercises and Solutions to accompany Sutton's Book and David Silver's course.

reinforcement_learning_in_python icon reinforcement_learning_in_python

Implementing Reinforcement Learning, namely Q-learning and Sarsa algorithms, for global path planning of mobile robot in unknown environment with obstacles. Comparison analysis of Q-learning and Sarsa

rmp icon rmp

Robot Motion Planning Algorithms

sampling-based-planners icon sampling-based-planners

C++ implementation of RRT, RRT*, and Informed-RRT* using kd-tree for searching NN and NBHD nodes. Supports arbitrary dimensions and compiles as a shared library.

self-driving-vehicle icon self-driving-vehicle

Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

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