Comments (2)
This seems a great idea, especially decoupling gz-sensors and transport. I guess #2268 is kind of related.
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Related Issues (20)
- [Bug] surface_vehicles.md workspace wget command not working HOT 4
- JointControllers tutorial is not visible
- Mismatch about default collision detector between SDFormat specification and Gazebo Sim documentaion HOT 3
- gz-sim should not print an error if a model contains a gazebo-classic plugin
- Unable to run test worlds for underwater simulation HOT 6
- Odometry Publisher Angular Velocity Singularity in 3D
- Boundingbox on Link API HOT 1
- Crash on opening world with Plasma Wayland session HOT 1
- Inconsistency between custom sensor system example and internal sensor systems
- Make child model and link configurable in DetachableJoint System
- ../src/intel/isl/isl.c:2105: FINISHME: ../src/intel/isl/isl.c:isl_surf_supports_ccs: CCS for 3D textures is disabled, but a workaround is available. HOT 3
- Gazebo Fortress - Loading Models Problem with Ogre2.2 HOT 11
- Wrong URI for Worlds in StartupGUI HOT 3
- Cannot Read Actors World Positions from the gz Topics
- :farmer: Integation NetworkHandshake and ServerBroadcasterTest failing consistently in gz-sim-main HOT 2
- DiffDrive publish_odom_tf parameter HOT 2
- gz sim specific.sdf - run random world if present more than 1 HOT 5
- Calling service for getting Actor poses HOT 6
- [Proposal] Drive to point/configuration controller plugin for wheeled vehicles HOT 3
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