Comments (10)
Progress is quite good. I've managed to trim, migrate and rewrite about half of the content and things seem to be falling into place quite nicely, even though that's not visible on the live site yet.
We managed to migrate all the tracker items to the tracker (except #587 to gh wiki), so thanks to everyone that helped with that. :)
The other benefit of resolving this is that we'll be able to get 100% on the CLI best practice checklist (now at 97%).
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Let's Encrypt + certbot makes it seamless and you never have to worry about certificate renewals. Highly recommend using this for your website.
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I don't think we can run services like that over on Source Forge, but thanks.
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Oh, is it hosted directly by sourceforge? Interesting, let me investigate to see what options sourceforge has.
edit: It looks like Sourceforge has options for https for their hosted websites, you just need to work with them to set it up:
https://sourceforge.net/p/forge/feature-requests/587/
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Thanks, there's indeed a section "HTTPS and PHP version" under Admin now. It does the upgrade to php 7.1 in the same run, so just another reason to bump dokuwiki first. However, that only works for the SF provided domain, so indeed they'd have to add a special entry just for us (unlikely).
However, I'm thinking it's easier to invest some work to remove the maintenance overhead and move the few personal pages to the gh wiki and use gh pages for the actual site. It also supports LE for custom domains: https://github.blog/2018-05-01-github-pages-custom-domains-https/
So the idea is to move to the Jekyll static site generator, since github supports it natively and have the actual site in a separate repo. We need to find or design a template (theme) and then move the actual content over.
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The extra call for volunteers is now out: https://www.freecodecamp.org/forum/t/looking-for-a-student-who-wants-to-learn-about-github-pages-and-jekyll/327876
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Here's the outline of what we need to do:
https://github.com/gemrb/gemrb.github.io/issues
The site is up and wired, but of course it's empty:
https://gemrb.github.io/
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All right, I'm excited! Check out the mature beta of the new page:
https://gemrb.github.io/
Please let me know if you'd change anything, if any content is missing or unclear, if you think anything should be additionally styled or any other thing that comes to your mind. Searching doesn't work yet.
As far as content goes, we need to improve the installation part and fix any issues with the generated binaries (eg. #696 ) and of course get the windows process closer to perfection #611 (eventually #612 ). @bradallred please specifically look at the innovations page, since I'm hitting a mental wall. It kinda sucked even in the original on the wiki.
It's using a pre-existing jekyll (remote) theme that I haven't modified in the slightest, besides adding the deluge of favicons (which can be done cleanly). It's mobile friendly and we could style it more harshly if desired. So far I only don't like the link-visited outline, as it looks quite janky.
BTW, here's my final todo:
gemrb/gemrb.github.io#11
So close! 😀
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Great improvement! Should make a little 20y anniversary post easy to be placed well in this layout. Not sure, maybe by a sub-banner or a slider page.
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Ok, everything is done, just dealing with the final launch details gemrb/gemrb.github.io#1. :)
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Related Issues (20)
- BG & OpenAL: Speech handling broken in CharGen in some circumstances HOT 2
- PST: text floats away too fast HOT 3
- Projectiles/Spell effects burning down too fast on higher FPS HOT 7
- Specialist mages saving throw modifiers don't work HOT 2
- LISTENER_HEIGHT increase results in too low volume for soundeffects HOT 6
- Should dialog volume actually be depending on listener position HOT 9
- `CreateItem`/`ci` console cheat command needs better item placement HOT 2
- Skull trap visual bugs HOT 9
- Wrong blending for some damage types HOT 8
- Some blending doesn't look good HOT 13
- Check new pc kit values
- Consider adding pathfinding tests
- BG1/BG2: some class restrictions don't apply for some races HOT 4
- BG2: Segmentation fault fighting some Goblins HOT 28
- Pointing on PCs as action target should also highlight their portrait HOT 3
- Crash in Promenade cutscene HOT 1
- Imoen doesn't dump her inventory in the Promenade - GivePartyAllEquipment HOT 1
- Full expanded UI option HOT 29
- Improve widescreen mod's selected resolution detection HOT 1
- Assertion failed: (delref), function GemRB_RemoveView, with clang on FreeBSD HOT 24
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