Comments (6)
The backtrace would be useful to see what texture we are creating so large.
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How do I get the backtrace?
I don't know if this helps, but this is what the execution reports just before the crash.
[ResourceManager]: Searching for 'HIT_05'...
[ResourceManager]: Found 'HIT_05.wav' in 'chitin.key'.
[ResourceManager]: Searching for 'OGREE08'...
[ResourceManager]: Found 'OGREE08.wav' in 'chitin.key'.
[Actor/COMBAT]: Damage animation type: 9
[ResourceManager]: Found 'SPSHKIMP.bam' in 'chitin.key'.
[ResourceManager]: Found 'SPSPARKS.bam' in 'chitin.key'.
[ModifyDamage/COMBAT]: Resisted 0 of 24 at 0% resistance to 4
[Actor/COMBAT]: 24 unknown damage taken.
[ResourceManager]: Searching for 'OGREE09'...
[ResourceManager]: Found 'OGREE09.wav' in 'chitin.key'.
[Actor/COMBAT]: Damage animation type: 9
[GameScript/WARNING]: Aborted action due to death!
[ResourceManager]: Found 'MOGRg3.bam' in 'chitin.key'.
[SDL 2/ERROR]: Texture dimensions are limited to 2048x2048
gemrb: /home/runner/work/gemrb/gemrb/gemrb/core/Video/Video.cpp:116: void GemRB::Video::PushDrawingBuffer(const VideoBufferPtr&): Assertion `buf' failed.
/tmp/.mount_gemrb-W02XNx/AppRun: line 10: 21240 Aborted "$APPDIR"/usr/bin/gemrb "$@"
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There are somewhat dense trees around there, so I could imagine the map's stencil buffer to grow to such size ... if one had a suspiciously high resolution set.
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sure, but that should get created on the first drawing pass. Still, @mariomartinezm what resolution do you have set?
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There are somewhat dense trees around there, so I could imagine the map's stencil buffer to grow to such size ... if one had a suspiciously high resolution set.
I'm playing without any mod, my poor netbook would implode otherwise. Also the crash occurs only when Gorion casts the spell.
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sure, but that should get created on the first drawing pass. Still, @mariomartinezm what resolution do you have set?
800x600
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