Comments (1)
Hello! Can you explain more about your usecase? Are you running these operations offline? The max depth of 40 is designed to prevent the BVH from taking extremely long times to build and stalling the app so I'd expect if you're reaching that the tree is taking a long time to build.
In terms of workarounds you can replace the "prepareGeometry" function with your own. Or if you want to propose an API that allows for setting custom options per brush we can find a solution and you can create a PR after.
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Related Issues (20)
- Orphaned Triangles After Operation HOT 6
- Planar faces failure HOT 1
- Texture not showing when exporting scene HOT 4
- Performance Issus when two bufferGeometries evaluate HOT 1
- Weird result using Three CSG HOT 2
- New failure case HOT 1
- Fix "isTriDegenerate" function
- Intersecting edges are being incorrectly reported HOT 1
- How to use multiple ExtrudeGeometry holes HOT 2
- Clear cached bounding boxes from result
- Large performance cost for coplanar triangles HOT 13
- I would like to ask, is there anything wrong with my Boolean operation to create geometry? HOT 1
- Result object of csg evaluator doesn't have textures HOT 8
- T-vertices after subtracting mesh from a plane HOT 4
- csg operation error HOT 4
- How to update a CSG Operation HOT 9
- Add a real simple example HOT 3
- Only upload the changed attribute ranges using "updateRange"
- Ensure floating point operations are done on small values where possible
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