Comments (4)
Hi @gkjohnson
Thank you for your reply.
I will work on a small open three.js lib to detect & remove T-vertices. I did some research and I found nothing.
It is an issue in some cases for meshes done with your lib, but also in other cases like 3D printing. So I think it is better to do a separate project.
I will post the link here once done.
from three-bvh-csg.
Hi @gkjohnson,
I have developed a small lib to remove T-vertices. Here is the link to the Github repo: https://github.com/WebAR-rocks/three-tvert-killer
There is an NPM package.
It is released under MIT software license.
I hope it will be helpful for other folks.
from three-bvh-csg.
This is the nature of the current triangle clipping algorithm. Issues #51 and #97 outline some solutions but I have no specific timeline for implementation, if at all. If this is something you're interested in contributing I can point you to the areas of the codebase to start.
from three-bvh-csg.
Sounds great! If you'd like to contribute it this project, as well, I'd be happy to publish this kind post-process retopology step along side the CSG operations as a utility since it's related.
from three-bvh-csg.
Related Issues (20)
- Orphaned Triangles After Operation HOT 6
- Planar faces failure HOT 1
- Texture not showing when exporting scene HOT 4
- Performance Issus when two bufferGeometries evaluate HOT 1
- Weird result using Three CSG HOT 2
- New failure case HOT 1
- Fix "isTriDegenerate" function
- Intersecting edges are being incorrectly reported HOT 1
- Any hint to avoid hitting maxDepth? HOT 1
- How to use multiple ExtrudeGeometry holes HOT 2
- Clear cached bounding boxes from result
- Large performance cost for coplanar triangles HOT 13
- I would like to ask, is there anything wrong with my Boolean operation to create geometry? HOT 1
- Result object of csg evaluator doesn't have textures HOT 8
- csg operation error HOT 4
- How to update a CSG Operation HOT 9
- Add a real simple example HOT 3
- Only upload the changed attribute ranges using "updateRange"
- Ensure floating point operations are done on small values where possible
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