Comments (2)
This is not a functional example. The javascript alone does not work. Please provide a working, functional example demonstrating the problem.
from three-bvh-csg.
Probably, there is a problem with a lot of very elongated, so-called "degenerate" triangles. To quickly solve the problem, without waiting for a global change in the library, you can try to reduce the number of segments forming the frontal contour of your "letters", thereby making the ratio of the perimeter to its area more towards the area.
from three-bvh-csg.
Related Issues (20)
- Unexpected behaviour when upgrading from v0.0.10 to v0.0.12 HOT 5
- Hollow Subtraction Regression v0.0.12 HOT 2
- Fast winding numbers
- Extra edges after complex subtraction HOT 8
- Bounding box of csg geometry sometimes does not match the geometry (is much more bigger) HOT 4
- Orphaned Triangles After Operation HOT 6
- Planar faces failure HOT 1
- Texture not showing when exporting scene HOT 4
- Performance Issus when two bufferGeometries evaluate HOT 1
- New failure case HOT 1
- Fix "isTriDegenerate" function
- Intersecting edges are being incorrectly reported HOT 1
- Any hint to avoid hitting maxDepth? HOT 1
- How to use multiple ExtrudeGeometry holes HOT 2
- Clear cached bounding boxes from result
- Large performance cost for coplanar triangles HOT 13
- I would like to ask, is there anything wrong with my Boolean operation to create geometry? HOT 1
- Result object of csg evaluator doesn't have textures HOT 8
- T-vertices after subtracting mesh from a plane HOT 4
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from three-bvh-csg.