Comments (4)
Yeah, the Vulkan loader is linked differently in the non-AppStore build and I haven't tested that path. needs work. I'll probably switch to static linking in this build too, should take care of it.
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Yeah, the Vulkan loader is linked differently in the non-AppStore build and I haven't tested that path. needs work. I'll probably switch to static linking in this build too, should take care of it.
Okay, look forward to it!
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@zwtderek1986 Main branch bundled an out of time dylib. Try this and check if it helps:
https://halo-michael.github.io/ipas/PPSSPP_0v1.17.1-714-g3444c32097.ipa
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@zwtderek1986主分支捆绑了一个过时的 dylib。尝试一下并检查它是否有帮助: https://halo-michael.github.io/ipas/PPSSPP_0v1.17.1-714-g3444c32097.ipa
Thanks!
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Related Issues (20)
- iOS: Recents pointing to games in the app's Documents doesn't work properly HOT 1
- Linux 32-bit and 64-bit Versions HOT 14
- FPS counter doesn't work properly with software render HOT 12
- Android: Switching memstick folder back to "private data" doesn't complete nicely
- multiple tabs in memory layout
- Game Crashing on iOS HOT 4
- Platypus: OpenGL rendering error
- Wild ARM XF - Audio Bug HOT 5
- SOCOM Fireteam Bravo 3: Z-buffer glitch on character customization screen HOT 4
- UPnP Incompatibility with iOS 17.x+ HOT 26
- Please allow .5 and .75 Rendering Resolution HOT 4
- Make the proAdhocServer lighter HOT 4
- Documentation on building PPSSPP is missing specific dependency (libglew-dev for Debian) HOT 1
- 30fps games running at 60fps. HOT 3
- Compilation failed on Raspberry Pi HOT 3
- A advice about action of Xbox button or PS button on IOS HOT 1
- GE debugger crash while stepping through the textures
- PPSSPP (ios) closes itself/crashes when playing invizimals and invizimals shadow zone HOT 4
- JIT/Dynarec crash upon load on RISC-V HOT 8
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