Comments (4)
It's unlikely that lowering the resolution below 1x will actually improve performance, unless you're on some very underpowered hardware, which probably will have other performance issues anyway. What device are you playing on?
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Got one of those cheap "retro" handhelds for a kid, and can tell, they are only good for what their name suggests, up to PS1 emulation(and that without any enhancements) anything more and not only battery life stops being a thing, the experience turns subpar compared to just playing on the original console. Even if you'd had a choice between playing poorly and not playing at all, the latter is better choice as the games that end up more demanding were often successful for things you will be removing by trying to degrade experience to something even worse than on the original hardware.
Probably the biggest gain you might actually have if you didn't yet would be to switch from Retroawful core to proper PPSSPP, just doing that, even without any special game breaking speedhacks is enough to make at least some less demanding games run well enough to be properly playable. Another thing would be 20 or 30 FPS patches for games that run at higher framerate natively, but that's while providing huge gains, is also just turning the experience down.
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In addition to what LunaMoo says, adding a 0.5x mode would actually be a bit complex, and it's a change that would benefit extremely few users and the benefit would be near zero. Again, I doubt that at 480x272, lowering the resolution further will provide meaningful speed benefit on almost any hardware that can run PPSSPP at all. The problem with Ratchet might very well be something else.
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Related Issues (20)
- iOS: Recents pointing to games in the app's Documents doesn't work properly HOT 1
- Linux 32-bit and 64-bit Versions HOT 14
- FPS counter doesn't work properly with software render HOT 12
- Android: Switching memstick folder back to "private data" doesn't complete nicely
- multiple tabs in memory layout
- Game Crashing on iOS HOT 4
- Platypus: OpenGL rendering error
- Wild ARM XF - Audio Bug HOT 5
- Should switch the non-app-store iOS build to use statically linked MoltenVK HOT 4
- SOCOM Fireteam Bravo 3: Z-buffer glitch on character customization screen HOT 4
- UPnP Incompatibility with iOS 17.x+ HOT 26
- Make the proAdhocServer lighter HOT 4
- Documentation on building PPSSPP is missing specific dependency (libglew-dev for Debian) HOT 1
- 30fps games running at 60fps. HOT 3
- Compilation failed on Raspberry Pi HOT 3
- A advice about action of Xbox button or PS button on IOS HOT 1
- GE debugger crash while stepping through the textures
- PPSSPP (ios) closes itself/crashes when playing invizimals and invizimals shadow zone HOT 4
- JIT/Dynarec crash upon load on RISC-V HOT 8
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