Comments (4)
UCUS98716.zip
Here's a gs framedump if that helps, issue is present on windows 1.17.1 with all renders.
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UCUS98716.zip Here's a gs framedump if that helps, issue is present on windows 1.17.1 with all renders.
Your GE framedump looks normal on my Laptop (Geforce MX150), tested on Vulkan, OpenGL, and D3D11 all normal.
PS: i'm getting this error when switching window from Firefox back to PPSSPP:
Probably due to "Pause when not focused" thing
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Dunno looks broken to me, tested with AMD RX7900GRE
UCUS98716.zip
Here's another one using latest dev build same issue.
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Hmm.. may be because i'm using v1.17.1-623, will try the latest dev build later (currently downloading it at 10 KB/s LOL it even failed midway)
Edit: It looks normal too on the latest dev build, i also tried restoring to default setting too
Also the same (normal too) when i tested it on my iGPU (Intel UHD Graphics 620)
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Related Issues (20)
- iOS: Recents pointing to games in the app's Documents doesn't work properly HOT 1
- Linux 32-bit and 64-bit Versions HOT 14
- FPS counter doesn't work properly with software render HOT 12
- Android: Switching memstick folder back to "private data" doesn't complete nicely
- multiple tabs in memory layout
- Game Crashing on iOS HOT 4
- Platypus: OpenGL rendering error
- Wild ARM XF - Audio Bug HOT 5
- Should switch the non-app-store iOS build to use statically linked MoltenVK HOT 4
- UPnP Incompatibility with iOS 17.x+ HOT 26
- Please allow .5 and .75 Rendering Resolution HOT 4
- Make the proAdhocServer lighter HOT 4
- Documentation on building PPSSPP is missing specific dependency (libglew-dev for Debian) HOT 1
- 30fps games running at 60fps. HOT 3
- Compilation failed on Raspberry Pi HOT 3
- A advice about action of Xbox button or PS button on IOS HOT 1
- GE debugger crash while stepping through the textures
- PPSSPP (ios) closes itself/crashes when playing invizimals and invizimals shadow zone HOT 4
- JIT/Dynarec crash upon load on RISC-V HOT 8
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