Comments (2)
You are right, unexpected errors should be gently caught and reported. Thank you for the report. I'll fix this after handling the more urgent issue #19 (since it is related to a more essential feature) and after pushing and merging the resizable-window branch to make Nodezator window resizable, which should take me 02 to 03 days, give or take.
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Hello, Mr. Peny,
The issue was solved and the fixed version already uploaded to pypi. Thank you for your patience.
I apologize for the delay. Even though my reasons to postpone solving this issue were legitimate (I had to work on more pressing/urgent scheduled tasks for this project), I should have reported back to you sooner about it, rather than leaving you hanging for so much time.
Thank you again for having taken the time to report. I'll strive to be more frequent in updating people about my work.
Since I finished my scheduled tasks and solved this issue, I should now be able to tackle your pull requests.
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Related Issues (20)
- crash while selecting HOT 2
- 'PathObject' object has no attribute 'text' HOT 5
- Temporary broken Python exporting HOT 1
- Overlapping submenu drawing HOT 1
- Documentation doesn't clearly explain how to get started quickly HOT 4
- Crash when clicking on read_text_file when no file is selected HOT 5
- Feature: Reload local nodes HOT 1
- Can't freely input text in widgets from `eval` nodes HOT 3
- Confusion on installing node packages HOT 2
- pygame version to be used HOT 2
- Performance: Font caching redundantly executing Font.size() HOT 6
- Unable to execute the graph HOT 3
- Inconsistent category folder handling HOT 2
- Same class but imported twice from different nodes will not be recognized as same HOT 6
- Script viewing can't handle TAB characters HOT 1
- Dialogs can overflow the screen HOT 5
- Restart is needed after installing/changing editable packages HOT 2
- Classes with inheritance as main_callable will be called with the parent __init__, not the overriden one. HOT 3
- Unable to delete any connection HOT 5
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