Comments (4)
Hi Kennedy,
I really like your proposed tree picture.
Thank you for being so responsive to feedback. I believe what you are making is great and has the potential to help many people.
from nodezator.
Hello, Mr. Kevin,
Those are both clever observations. Addressing each point...
This picture is nice, but an actual practical example directory would be nice
Now that I think of it, the tree structure format you proposed really seems simpler and more efficient to convey the structure of a node pack. Here's a quick sketch I made taking your feedback into account. Please, let me know what you think of it. All I needed was html, didn't even need .svg like the current image, which also makes things simpler.
How do I see the node made in the first tutorial? [...] I think most users would prefer a quick start where they can write a node and see it in their window.
You are right. The manual, despite having all the basic information needed to operate Nodezator, was a bit rushed and has a lot to improve. The information you need is on this page on the manual.
Also, I agree that this information should be present in the first page of the manual, right after teaching people how to create their first node. I'll schedule some time to improve this ASAP.
I'll probably do this: add a tiny summarized version of the instructions from the chapter I linked above in the first chapter and also add a link to the full chapter on loading nodes. This way people learning how to create nodes will be able to load their nodes right away.
I'm not sure I'll be able to take a look into your post on the discussions today by it should be answered by Monday.
Have a nice weekend and thank you for your feedback.
from nodezator.
Giving the attention the feedback of the users/contributors/community deserve is my duty and pleasure. Everyone benefits in the end. Also thank you for the kind words regarding the work put in Nodezator!
You can ignore this part of the message. I'm just quoting your suggestion from discord so that I don't forget to implement it when I perform the other changes mentioned above.
I think a button that said "import nodes" or file-import nodes would be best instead of graph-> select node packs
from nodezator.
Hello, Mr. Kevin
I took the liberty of turning this issue into a discussion. Don't worry, this doesn't change my mind about it, it is just a matter of organization.
In the IndiePython project (and in my general development practice), we don't call something an issue unless it causes something to break or prevent something from working as supposed to. For instance, check the closed issues for Nodezator. Most of it is critical stuff that makes the app crash and disrupt the workflow in the app.
This is just so that tasks can be properly scheduled based on urgency. When every single topic gets crammed in Issues, the urgency of the matters is often lost or difficult to assess.
Don't let this discourage you of posting stuff on Issues, though. We can always assess the real urgency later and either keep it as an issue or convert it into a discussion.
By the way, I didn't push into Nodezator yet, but I already changed the image representing the anatomy of a node pack according to what we discussed. Now I just need to update the online manual as well and also implement your suggestion of changing the saying in the menubar about loading nodes. It'll probably go from Graph > Select node packs to Graph > load nodes (rather than Graph > import nodes though). I'm actually still pondering.
Have a nice week
from nodezator.
Related Issues (20)
- corrupted file loading handling HOT 2
- crash while selecting HOT 2
- 'PathObject' object has no attribute 'text' HOT 5
- Temporary broken Python exporting HOT 1
- Overlapping submenu drawing HOT 1
- Crash when clicking on read_text_file when no file is selected HOT 5
- Feature: Reload local nodes HOT 1
- Can't freely input text in widgets from `eval` nodes HOT 3
- Confusion on installing node packages HOT 2
- pygame version to be used HOT 2
- Performance: Font caching redundantly executing Font.size() HOT 6
- Unable to execute the graph HOT 3
- Inconsistent category folder handling HOT 2
- Same class but imported twice from different nodes will not be recognized as same HOT 6
- Script viewing can't handle TAB characters HOT 1
- Dialogs can overflow the screen HOT 5
- Restart is needed after installing/changing editable packages HOT 2
- Classes with inheritance as main_callable will be called with the parent __init__, not the overriden one. HOT 3
- Unable to delete any connection HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from nodezator.