j20001970 / gdmp Goto Github PK
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License: MIT License
Godot plugin for MediaPipe framework and solutions
License: MIT License
Symptom: deleting a graph object will break Godot's rendering.
The current workaround is to not deleting the graph object, but definitively not the best way as every created graph will pile up memory usage and probably slow down performance until restart.
I have no idea how to further debugging this for now, probably require someone who is more experienced to troubleshoot the issue.
Hi! I saw your project from a This week in Godot post. I'm working on a project that relies on face tracking data, and was planning on adding mediapipe support.
What are the difficulties in adding Windows support? I can take a look at tackling that.
I notice you have no mention of building for Mac or Web. Is there a reason for this or are you not testing these platforms?
Do check out this new project, perhaps the more official way to generate the GDExtension C# Bindings
Tested on c++ GDExtension:
dotnet publish DodgeTheCreeps/Source/DodgeTheCreeps.csproj
-property:GenerateFullPaths=true
-consoleloggerparameters:NoSummary
-p:NativeLib=Shared
--use-current-runtime -o DodgeTheCreeps/Build
dotnet publish Summator/Source/Summator.csproj
-property:GenerateFullPaths=true
-consoleloggerparameters:NoSummary
-p:NativeLib=Shared
--use-current-runtime -o Summator/Build
Hi!
Thanks for your work. I am trying to use your project for my game and have faced with some issues. May I ask you to show a tutorial with usage of your project for pose tracking? Thanks a lot!
Best regards,
Anton
Is there a specific version of godot-cpp that should be used?
#14 (comment)
Is there necessary to have TWO repos. one for Godot3 and the other for Godot4? Since both have different GDExtension technology
There have been lots of GDExtension activities in Godot-cpp last one to two weeks
Do consider updating. Await feedback
hi I get this error when attempting to build gdmp:
ERROR: /media/project/taskdisk/24.01/GDMP/mediapipe/GDMP/desktop/BUILD:1:10: error loading package 'GDMP': at /home/project/.cache/bazel/_bazel_project/ab1d178f36bd2d9a03b46953fa4f356a/external/hedron_compile_commands/refresh_compile_commands.bzl:60:6: Unable to find package for @hedron_compile_commands_pip//:requirements.bzl: The repository '@hedron_compile_commands_pip' could not be resolved: Repository '@hedron_compile_commands_pip' is not defined. and referenced by '//GDMP/desktop:GDMP'
ERROR: Analysis of target '//GDMP/desktop:GDMP' failed; build aborted: Analysis failed
INFO: Elapsed time: 0.060s
INFO: 0 processes.
FAILED: Build did NOT complete successfully (0 packages loaded, 0 targets configured)
currently loading: GDMP
Fetching repository @local_config_cc; starting
I am not sure how to resolve, any advice would be appreciated.
current system gentoo linux 64 bit with month-old software updates.
thanks.
I get these errors when I try to run setup.py. Thank you in advance for your great work.
H:\GDMP>setup.py --godot-binary "C:\Users\Sereja\Desktop\Godot_v4.0.1-stable_win64.exe"
Dumping Extension API
Godot Engine v4.0.1.stable.official.cacf49999 - https://godotengine.org
Traceback (most recent call last):
File "H:\GDMP\setup.py", line 139, in
generate_bindings(api_json_path)
File "H:\GDMP\setup.py", line 31, in generate_bindings
import binding_generator as bg
ModuleNotFoundError: No module named 'binding_generator'
H:\GDMP>setup.py --extension-api-json "H:\GDMP\extension_api.json"
Traceback (most recent call last):
File "H:\GDMP\setup.py", line 139, in
generate_bindings(api_json_path)
File "H:\GDMP\setup.py", line 31, in generate_bindings
import binding_generator as bg
ModuleNotFoundError: No module named 'binding_generator'
This is 2 weeks newer than 0.91 1st Feb 2023 releaes
Hi!
thank you for the project, it is very interesting, but can you pls describe in more detail what I should do in step number 5. I am not very familiar with android that's why it is not obvious to me.
Thank you in advance,
Best
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