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gdmp's Issues

Deleting a graph will mess with Godot rendering

Symptom: deleting a graph object will break Godot's rendering.

  • On desktop linux, it become unresponsive while other systems like audio are still working, but no error message observed in editor or stderr.
  • On Android, it's the same except the screen become blank and produced a EGL_BAD_DISPLAY error in logcat.

The current workaround is to not deleting the graph object, but definitively not the best way as every created graph will pile up memory usage and probably slow down performance until restart.

I have no idea how to further debugging this for now, probably require someone who is more experienced to troubleshoot the issue.

Windows support

Hi! I saw your project from a This week in Godot post. I'm working on a project that relies on face tracking data, and was planning on adding mediapipe support.

What are the difficulties in adding Windows support? I can take a look at tackling that.

Building to web and Mac?

I notice you have no mention of building for Mac or Web. Is there a reason for this or are you not testing these platforms?

GDExtension C# bindings made possible by Godot 4.2 Beta 1

Do check out this new project, perhaps the more official way to generate the GDExtension C# Bindings

Tested on c++ GDExtension:

dotnet publish DodgeTheCreeps/Source/DodgeTheCreeps.csproj 
-property:GenerateFullPaths=true 
-consoleloggerparameters:NoSummary 
-p:NativeLib=Shared 
--use-current-runtime -o DodgeTheCreeps/Build
dotnet publish Summator/Source/Summator.csproj 
-property:GenerateFullPaths=true 
-consoleloggerparameters:NoSummary 
-p:NativeLib=Shared 
--use-current-runtime -o Summator/Build

Tutorial request

Hi!
Thanks for your work. I am trying to use your project for my game and have faced with some issues. May I ask you to show a tutorial with usage of your project for pose tracking? Thanks a lot!

Best regards,
Anton

error on build script: " Repository '@hedron_compile_commands_pip' is not defined"

hi I get this error when attempting to build gdmp:

ERROR: /media/project/taskdisk/24.01/GDMP/mediapipe/GDMP/desktop/BUILD:1:10: error loading package 'GDMP': at /home/project/.cache/bazel/_bazel_project/ab1d178f36bd2d9a03b46953fa4f356a/external/hedron_compile_commands/refresh_compile_commands.bzl:60:6: Unable to find package for @hedron_compile_commands_pip//:requirements.bzl: The repository '@hedron_compile_commands_pip' could not be resolved: Repository '@hedron_compile_commands_pip' is not defined. and referenced by '//GDMP/desktop:GDMP'
ERROR: Analysis of target '//GDMP/desktop:GDMP' failed; build aborted: Analysis failed
INFO: Elapsed time: 0.060s
INFO: 0 processes.
FAILED: Build did NOT complete successfully (0 packages loaded, 0 targets configured)
    currently loading: GDMP
    Fetching repository @local_config_cc; starting

I am not sure how to resolve, any advice would be appreciated.

current system gentoo linux 64 bit with month-old software updates.

thanks.

Errors in setup.py

I get these errors when I try to run setup.py. Thank you in advance for your great work.

H:\GDMP>setup.py --godot-binary "C:\Users\Sereja\Desktop\Godot_v4.0.1-stable_win64.exe"
Dumping Extension API
Godot Engine v4.0.1.stable.official.cacf49999 - https://godotengine.org

Traceback (most recent call last):
File "H:\GDMP\setup.py", line 139, in
generate_bindings(api_json_path)
File "H:\GDMP\setup.py", line 31, in generate_bindings
import binding_generator as bg
ModuleNotFoundError: No module named 'binding_generator'

H:\GDMP>setup.py --extension-api-json "H:\GDMP\extension_api.json"
Traceback (most recent call last):
File "H:\GDMP\setup.py", line 139, in
generate_bindings(api_json_path)
File "H:\GDMP\setup.py", line 31, in generate_bindings
import binding_generator as bg
ModuleNotFoundError: No module named 'binding_generator'

Build GDMP AAR

Hi!

thank you for the project, it is very interesting, but can you pls describe in more detail what I should do in step number 5. I am not very familiar with android that's why it is not obvious to me.

Thank you in advance,
Best

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