jakobharder / burntime Goto Github PK
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Home Page: https://www.burntime.org
License: Other
Remaster of Max Design's Burntime.
Home Page: https://www.burntime.org
License: Other
Sometimes if you overfill a location with food (for example New Village at the endgame) you get a null pointer.
This is a temporary fix in Location.cs to fix that. It's an ugly fix but it will let you finish/win the game :)
public Item FindFood(out IItemCollection owner)
{
Item item = null;
owner = null;
for (int i = 0; i < Rooms.Count; i++)
{
for (int j = 0; j < Rooms[i].Items.Count; j++)
{
if (Rooms[i].Items[j].FoodValue != 0)
{
try
{
if (item == null || item.FoodValue < Rooms[i].Items[j].FoodValue || item.Type == Production.Produce)
{
item = Rooms[i].Items[j];
owner = Rooms[i].Items;
}
}
catch (Exception)
{
// log this to get more clarity, but just adding this lets me finish the game
}
}
}
}
return item;
}
V1.0.3
When you arrive at an enemy town. The defender is always in the upper left corner of the town map, not walking around and not at a reasonable hotspot, just standing near 0,0 screen coordinate.
When the player adds defenders to a town they start to walk in the upper left corner for no good reason.
we should change this link to : https://github.com/jakobharder/burntime/issues
win 7 , 64bit
i double-click the "Burntime MapEditor.exe" and its crashing
cant give you any more hints , because theres no log-output
*Edit :
i have managed to get it working by myself , i did copy the "tile-folder" from :
\bin\burntime\game\classic_newgfx\gfx
into
\bin\tools\MapEditor
now it works ... but is that intended ? @jakobharder
... because they don't exist.
Change the song list or find another less confusing way.
V1.0.3
Enemy players place meat traps at towns where meat is not available at the info screen. This doesn't make sense.
Enemy players may waste resources and spam useless traps all over their occupied towns.
although godmode is off (default in the settings) i can spam items with key 1 and 2
we should have a option in the launcher-settings to switch it on/off
Hey,
in the newest 1.0.1 version, German language I cannot enter the game when I try to disable the AI players, no matter what (1 or 2 players, game mode or difficulty level) if I turn off the AI players and try to start the game it will crash without fail.
It just closes the window and doesn't even write a crash log!
I am on Windows 10 with current updates
Especially lower tier AI will stop at some point because it does not take over your camps.
Have a 5 people group and then go to a camp.
Add another person from the camp to your group.
Now opening the inventory will lead to a crash.
039, -040 (swapped with 054)
Specifically "Wirtshaus", "Pub", "Arzt", "Restaurant" and "Kneipe"
Hallo, ich bin gestern diurch Zufall auf dieses Projekt gestoßen. Habe Burntime immer gemocht, aber wegen der umständlichen Siegesbedingungen, speziell dem "Einkesseln" der Computergegner ohne direkten Kamp, habe ich immer auf eine verbesserte Version gehofft und tatsälich hin und wieder selber daran gedacht, mich dranzusetzen.
Wie auch immer, ich habe gerade eine Partie angefangen und musste nach 5 Minuten aufgeben :), denn:
Die Spieler (AI) können beim Spielstart direkt im benachbarten Ort anfangen; falls man selber in einem "Sackgassen-Ort" startet und der Gegner an einer Kreuzung, ist man direkt aufgeschmissen, da man den Ort des Gegners erst erobern müsste, um von dort aus weiterzukommen, was mit der Startausrüstung eher heikel ist :)
Ich weiß nicht, ob im original Spiel die Spieler direkt nebeneinander starten konnten. Es scheint mir aber sinnvoll, eine minimale Distanz von zwei oder besser drei Orten zu wahren, wenn die Startlokalitäten festgelegt werden.
May have something to do with the item drop as it is only reported with mutants.
V1.0.3
The text on the ending screen doesn't start with the first text line. There should be 2 before.
Currently shown as first line:
Save file (just click "next" to go to the ending screen):
end.zip
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