jonas-johansson / arcoreutils Goto Github PK
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License: The Unlicense
Unity plugin that adds shadow and collision to ARCore.
License: The Unlicense
Assets/Neuston/ARCoreUtils/ARSurface.cs(44,18): error CS0117: GoogleARCore.Frame' does not contain a definition for
TrackingState'
Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(16,13): error CS0117: GoogleARCore.Frame' does not contain a definition for
TrackingState'
Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(21,9): error CS0117: GoogleARCore.Frame' does not contain a definition for
GetPlanes'
Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
the only issue i am getting the shadow is pix-elated
I found this library very useful, however it needs an update to support ARCore 1.2 (just released). The generated mesh needs to work on vertical planes which are now supported in 1.2. The 'flickering' happens on vertical planes but not the old horizontal ones.
Hi,
It appears you have not updated your scripts based google AR core latest update.
I am getting few errors.
Please help.
Errors:
Assets/Neuston/ARCoreUtils/ARSurface.cs(44,18): error CS0117: GoogleARCore.Frame' does not contain a definition for
TrackingState'
Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(16,13): error CS0117: GoogleARCore.Frame' does not contain a definition for
TrackingState'
Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(21,9): error CS0117: GoogleARCore.Frame' does not contain a definition for
GetPlanes'
Thanks,
Bhanu.
Hello,
I am using your shader for shadows, however I would like to show a visualization of the tracked ground like the default one in ARCore. So my question is how would I add texture to the shader (with transparency)?
Hey there,
Been using your tool for the last couple of months and it's been super helpful.
I've noticed over the last week or two since updating to V1.1 that shadows are seeming to pop out and disappear at a distance, usually anything over about 2-3 meters.
I've already spent time tweaking around in quality controls and set shadow render distances higher. Shadows still cast onto all other objects with any standard kind of shader on them, it seems to only be when happening with this ARSurface shader.
Any chance you might have an idea on what could be the issue here?
Many thanks in advance
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