Comments (2)
might actually need to sync it with silkspawners in some way difficult to fix since the tile entities are not my own. Since yeah you can place it nothing happens but, what happens when you setblock this issue might still occur? I don't know maybe there is no fix on silkspawners side and when people use setblock with dungeon tweaks they should use the nbt required else very slim chance it might freak out.
Well based on capabilities and since structures can override existing loaded chunks there is no set way in fixing it via setblock the best I can do is on block place and on block break set hasScanned to true. will solve this on what I can actually fix since dungeon tweaks is too dynamic. Anyways your scan radius would have to be really high anyways and would have to be intended in some way if it's setblock via command but, I will be fixing it up on the other two to sync fixes as best I can. If that behavior occurs it's because the user didn't put the required new nbt for hasScanned and it could even be intended so I will fix the other two but, have to leave the setblock alone
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newer version of silkspawner patches this
from dungeontweeks.
Related Issues (19)
- Doesn't Generate custom.txt for biome/dim dungeons
- Battle towers
- quark's still legacy from being quarky HOT 18
- BOP-ing Spawners? HOT 2
- Suggestion : DungeonTactics support HOT 3
- [E] Add automation on DungeonLocation for api users
- Wind sound on main menu when both Dungeontweaks and MowziesMobs are installed HOT 17
- Conflict with JC HOT 5
- Code Needs Cleanup
- DungeonNBT.isAdvanced Needs better detection
- Issues With ToFileCharacters() and Dungeon Loading HOT 2
- Dungeon Tweaks Default Arrays Don't Respect Definitions
- [E] Allow Per Biome Definitions
- [E] Dynamic dungeon addon HOT 1
- [E] NBT Different Mode
- BackPort 1.7.10 HOT 1
- TileEntity Doesn't nessary Store HasScanned if not dynamic
- Crashing before load HOT 5
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