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dungeontweeks's Issues

Crashing before load

Version:1.2.4.8
Issue: it crashes when i hit play
Steps to reproduce::loads by itself added Silk Spawners when i hit play it says Game Crash An unexpected issue occured and the game has crashes We're sorry for the inconvenience....

CrashReport/Log: I have a log but can't post it public I can send it to you another way im willing to if not well i can't post the log with my real name in the crash report logs this time, though it should be easy to duplicate this crash since the game does not start :) lol
ModPack/ModList: pastebin.com/example_file.txt

Dungeon Tweaks,EvilNotch Lib, Silk Spawners Forge Edition Forge 2759

BackPort 1.7.10

Backport 1.7.10 it's important to remeber these fallowing things:
there is no such thing as resource location for entities
entities should be bound to their modid in the file always even if the mod uses proper formatting back then modid.mobname which almost none did and should be unbound when comparing string and entity names a wrapper class to substitute resource location only the characters can be upper case
the parsing are going to have to get heavily modified to work and function properly at every stage

EvilNotchLib has to be backported first fully and working without bugs at every stage
EvilNotchLib entity util has to be thoroughly checked and IBoss args have to be brought back for get colored entity text.
All other enhancements/issues have to be completed/fixed on this github before the backport.

Code Needs Cleanup

Version: 1.2.6.1:
Issue:refactoring and plain up clean up and optimizations needs to happen with this mod.

Slightly Incompatibility with Silkspawners

Issue:
capability is 0 for hasScanned if summoned the spawner in dungeon tweaks
user goes out and has a higher scan radius then 1-2
user goes back because he placed his spawner in a mineshaft
there is a 40%+ chance it has changed to a cavespider

How to fix:
have a blockplace event via server low priority and have the capability being 1 always when placed.
since it fires after silkspawners and the chunk has scanned will always be true once placed the above issue will never occur.

also on pickup on silkspawners side remove the capability tag so they stack

Issue 2 caused by not having a block place event:
place block on ground and have silkspawners mine it.
hasScanned and !hasScanned will be two separate stacks if itemstacks are still working properly.

quark's still legacy from being quarky

Version: 1.2.5.1
Issue: not working with Quark Dungeons all it does when active is put pigs in the spawners
Steps to reproduce: load up Quark r1.5-130 with dungeontweeks look for a quark dungeon looks at spawners
CrashReport/Log: users always have logs even if it doesn't crash
ModPack/ModList: Quark r1.5-130 , AutoRegLib 1.3.20 , DungeonTweaks 1.2.5.1, EvilNotchLib 1.2.3-Snapshot 76
Forge 14.23.5.2768

side note- I thought i remember this working with Biomes O Plenty if not I am sorry for putting this with Biomes O Plenty ver 1.12.2.7.0.1.2402 installed it goes back to vanilla spawners will not add any other spawners.

Issues With ToFileCharacters() and Dungeon Loading

if the mod breaks resource location or to file characters does it's job and removes invalid chars then the dungeon tweaks will skip the file claiming it's not loaded, Should theoretically work for everything else just make sure to only compare to file characters when comparing the file.

BOP-ing Spawners?

Version:1.2.5.1
Issue: When i load up with a Biomes O Plenty world it overrides the spawners it seems will only go back to what vanilla would spawn for instance in the mineshafts it just spawns the spiders in the spiderwebs if im not using biome o plenty it spawns random things i added in like slimes or guardians for instance.
Steps to reproduce:install Dungeontweeks and Biomes O Plenty change config to whatever you want even remove the zombies and skeletons and spiders it will still spawn them.
CrashReport/Log: no crash
ModPack/ModList: Biomes O Plenty 1.312.2-7.0.1.2402 , DungeonTweaks 1.2.5.1 EvilNotchLib 1.2.3 Snapshot 76

hopefully I have explained this ok...

Wind sound on main menu when both Dungeontweaks and MowziesMobs are installed

Version: 1.2.5.2
Issue: Wind sound on main menu

Steps to reproduce:
mods to install :

  • Forge 2768
  • DungeonTweaks-1.2.5.2.jar
  • EvilNotchLib-1.2.3-SNAPSHOt-78.jar
  • mowziesmobs-1.4.2.jar
  • llibrary-1.7.15-1.12.2.jar
    Nothing changed in default configs.
    Launch the pack, at around 5/7 you'll get a wind sound that stays even on main menu once the pack is fully loaded and I have no idea why. I tested forge + mowziesmobs and forge + dungeontweaks and I don't get that wind sound separately. So it seems to be a compatibility issue between those two mods.

Here's my debug.log :
https://pastebin.com/fEeCvjpG

Thanks in advance.

[E] NBT Different Mode

Mode Default: default behavior
Mode Advanced: occurs if has spawndata:{} or has spawnpotentials then it's the entire spawners nbt that get's read during dungeon tweaks

Conflict with JC

---- Minecraft Crash Report ----

WARNING: coremods are present:
evilnotchlib-transformer_fixes (EvilNotchLib-1.2.3-SNAPSHOt-78.jar)
llibrary (llibrary-core-1.0.8-1.12.2.jar)
Contact their authors BEFORE contacting forge

// Why did you do that?

Time: 12/2/18 11:43 PM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at org.jurassicraft.client.sound.EntitySound.func_73660_a(EntitySound.java:33)
at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:235)
at net.minecraft.client.audio.SoundHandler.func_73660_a(SoundHandler.java:293)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1857)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1097)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 651104784 bytes (620 MB) / 1308622848 bytes (1248 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.5.2768 10 mods loaded, 10 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

| State  | ID            | Version      | Source                             | Signature                                |
|:------ |:------------- |:------------ |:---------------------------------- |:---------------------------------------- |
| UCHIJA | minecraft     | 1.12.2       | minecraft.jar                      | None                                     |
| UCHIJA | mcp           | 9.42         | minecraft.jar                      | None                                     |
| UCHIJA | FML           | 8.0.99.99    | forge-1.12.2-14.23.5.2768.jar      | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJA | forge         | 14.23.5.2768 | forge-1.12.2-14.23.5.2768.jar      | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| UCHIJA | evilnotchlib  | 1.2.3        | EvilNotchLib-1.2.3-SNAPSHOt-78.jar | None                                     |
| UCHIJA | dungeontweaks | 1.2.5        | DungeonTweaks-1.2.5.2.jar          | None                                     |
| UCHIJA | iitemrenderer | 1.2          | EvilNotchLib-1.2.3-SNAPSHOt-78.jar | None                                     |
| UCHIJA | menulib       | 0.9          | EvilNotchLib-1.2.3-SNAPSHOt-78.jar | None                                     |
| UCHIJA | llibrary      | 1.7.15       | llibrary-1.7.15-1.12.2.jar         | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec |
| UCHIJA | jurassicraft  | 2.1.18       | JurassiCraft-1.12.2-2.1.18.jar     | None                                     |

Loaded coremods (and transformers): 

evilnotchlib-transformer_fixes (EvilNotchLib-1.2.3-SNAPSHOt-78.jar)
com.evilnotch.lib.asm.Transformer
com.elix_x.itemrender.compat.asm.RenderTransformer
com.evilnotch.menulib.asm.MenuLibTransformer
llibrary (llibrary-core-1.0.8-1.12.2.jar)
net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer
net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher
GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 20.19.15.4835' Renderer: 'Intel(R) HD Graphics 5500'
Launched Version: 1.12.2-forge1.12.2-14.23.5.2768
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 5500 GL version 4.4.0 - Build 20.19.15.4835, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: 
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz

[E] Dynamic dungeon addon

1: Default dungeon only: loot tables per dungeon definition type change dungeon floor,celing,north,south,east,west sides per mob, also have biome as an argument via json.
2: dynamic dungeons(dungeons expands based on how high or small the entity is

[E] Add automation on DungeonLocation for api users

Version:1.2.6

Add ability for coders to add their new dungeon location to definitions automatically as separate coded list. and change the way users stop a dungeon from firing to enabled true/false. This is so mods like dungeon tatics can simply fire the event of the dungeon with their custom list and without the user trying to figure out the dungeon location and where to add the file if they don't know how to do it.

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