Comments (18)
O I forgotten that quark had manual support is it crashing or spitting many exceptions in the console?
from dungeontweeks.
biomes o plenty report as separate issue and without quark.
from dungeontweeks.
No Crash just pigs ive honestly loaded up at least 15 worlds to test it all i get is pigs in every spawner for quark dungeons.
from dungeontweeks.
if i remove the dungeons mod and check it i see zombies and skeletons in the spawners with no issues.
from dungeontweeks.
you didn't answer my question does the log throw a whole bunch of exceptions?
from dungeontweeks.
ummm im not sure I will try to get back to you on this if i figure out how to read the log since this is not on server im unfamiliar with reading the log my fault heh.... figured it out give me a few ill see if i can see anything on the log.
from dungeontweeks.
keep log open when game fires or simply locate your log file latest
from dungeontweeks.
im not seeing anything but im sure i can get you a copy of it.
from dungeontweeks.
%appdata%/.minecraft/logs locate latest from there it's easier to organize them by date modified
from dungeontweeks.
from dungeontweeks.
create a new world nothing happened in that one
from dungeontweeks.
from dungeontweeks.
java.lang.ClassNotFoundException: com.EvilNotch.dungeontweeks.main.Events.EventDungeon$Post
yes they are still supporting legacy version I am working on a new pull request for them this time with pre-populated like they intended it to be for their dungeons
from dungeontweeks.
ok hope to see a update soon then!
from dungeontweeks.
it will be on quark's side not mine. Well If I use the new methods I just added now you will need to update both
from dungeontweeks.
ok is this something you will work on and forward to them or is this something i need to report? just making sure i understand it seems you are doing the work...
from dungeontweeks.
They really don't care about my mod even though it provides an dungeon api that's superior to forge's so I will give them the new code. Plus it's faster
from dungeontweeks.
ok thanks! will speak with you soon again im sure with the other bug in biomes :)
from dungeontweeks.
Related Issues (19)
- Slightly Incompatibility with Silkspawners HOT 2
- Doesn't Generate custom.txt for biome/dim dungeons
- Battle towers
- BOP-ing Spawners? HOT 2
- Suggestion : DungeonTactics support HOT 3
- [E] Add automation on DungeonLocation for api users
- Wind sound on main menu when both Dungeontweaks and MowziesMobs are installed HOT 17
- Conflict with JC HOT 5
- Code Needs Cleanup
- DungeonNBT.isAdvanced Needs better detection
- Issues With ToFileCharacters() and Dungeon Loading HOT 2
- Dungeon Tweaks Default Arrays Don't Respect Definitions
- [E] Allow Per Biome Definitions
- [E] Dynamic dungeon addon HOT 1
- [E] NBT Different Mode
- BackPort 1.7.10 HOT 1
- TileEntity Doesn't nessary Store HasScanned if not dynamic
- Crashing before load HOT 5
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