Giter VIP home page Giter VIP logo

Comments (17)

jredfox avatar jredfox commented on July 28, 2024

I am sorry but, dungeon tweaks has no such code to produce such a sound

from dungeontweeks.

jinkhya avatar jinkhya commented on July 28, 2024

then it must be on Mowziesmobs side?
I don't really understand why the issue only happens if your mod AND Mowzies is present though.

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

there is code to replace the main gui with menu lib but, I have no such music on my side.

Either way this is the wrong place to put the issue evil notch lib is the one you should place it upon

from dungeontweeks.

jinkhya avatar jinkhya commented on July 28, 2024

did you try reproducing the issue? Or would that issue only be on my pc, I pinned wich mod was giving me the sound, and then created a modpack on twitch with fresh installs without touching anything.

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

issue isn't caused by dungeon tweaks side it's either evil notch lib or mowies mobs

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

I don't see any evidence of this being on evil notch's lib side either. Please report this to mowie's mobs

from dungeontweeks.

jinkhya avatar jinkhya commented on July 28, 2024

I did already ;) thanks for your fast answer, I'll wait on Mowzie's dev answer

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

Actually this is weird the sound doesn't play unless dungeon tweaks is installed. This doesn't make any sense I have no code on my side that has asm with dungeon tweaks.

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

Does the issue happen with main menu mobs as well?

from dungeontweeks.

jinkhya avatar jinkhya commented on July 28, 2024

It is weird huh :)

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

Silkspawners and dungeon tweaks work similar to main menu mobs so it could be causing issues.

from dungeontweeks.

jinkhya avatar jinkhya commented on July 28, 2024

main menu mobs?

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

I create entities in post init to see if they will break later or not since so many mods had broken mobs and blaimed my mods for their broken entities. Then if no exceptions occur I add the resource location to a list.

https://minecraft.curseforge.com/projects/menumobs
menu mobs doesn't cause the bug yet they use a fake world just as I do.

Add this to your report. "I create entities in post init to see if they will break with silkspawners or dungeon tweaks later. I think your entities are doing something wrong by playing a sound on creation. There is no tick on the world"
https://github.com/jredfox/evilnotchlib/blob/master/src/main/java/com/evilnotch/lib/minecraft/content/world/FakeWorld.java

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

I still think it's their side trying one more thing if not it's their side for doing something wrong

from dungeontweeks.

jinkhya avatar jinkhya commented on July 28, 2024

Mowzie's dev should see it here, I linked this thread directly. Also I forgot to mention but to turn down that wind, you need to use "Friendly Creatures" oddly enough.

from dungeontweeks.

jhth13rteen avatar jhth13rteen commented on July 28, 2024

I am also having this problem and its really friggin annoying. I have traced the exact sound to Mowzie's Mob in the following directory of the .jar file:
mowziesmobs-1.5.4.jar\assets\mowziesmobs\sounds\entity\frostmaw

Its the following file: icebreath.ogg

For some weird reason this and/or evilnotch is causing this sound to fire on init 5/7 progress on forge loader bar as stated above.

Anyone know exactly what the heck "use Friendly Creatures" means from jinkhya's post above? Its so cryptic i have no idea what to do with that...

Edit: To hell with it. I just deleted Mowzie's Mobs. Screw it.

from dungeontweeks.

jredfox avatar jredfox commented on July 28, 2024

the issue was they were playing mob sounds wrongly. my system was suppose to stop it but, never got around to completly fixing it.

these are legacy versions I will be working on a mod loader soon to replace forge then update mods to my system and if something breaks it will be the mods fault not mine even though it was clearly their code to begin with

from dungeontweeks.

Related Issues (19)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.