Comments (17)
I am sorry but, dungeon tweaks has no such code to produce such a sound
from dungeontweeks.
then it must be on Mowziesmobs side?
I don't really understand why the issue only happens if your mod AND Mowzies is present though.
from dungeontweeks.
there is code to replace the main gui with menu lib but, I have no such music on my side.
Either way this is the wrong place to put the issue evil notch lib is the one you should place it upon
from dungeontweeks.
did you try reproducing the issue? Or would that issue only be on my pc, I pinned wich mod was giving me the sound, and then created a modpack on twitch with fresh installs without touching anything.
from dungeontweeks.
issue isn't caused by dungeon tweaks side it's either evil notch lib or mowies mobs
from dungeontweeks.
I don't see any evidence of this being on evil notch's lib side either. Please report this to mowie's mobs
from dungeontweeks.
I did already ;) thanks for your fast answer, I'll wait on Mowzie's dev answer
from dungeontweeks.
Actually this is weird the sound doesn't play unless dungeon tweaks is installed. This doesn't make any sense I have no code on my side that has asm with dungeon tweaks.
from dungeontweeks.
Does the issue happen with main menu mobs as well?
from dungeontweeks.
It is weird huh :)
from dungeontweeks.
Silkspawners and dungeon tweaks work similar to main menu mobs so it could be causing issues.
from dungeontweeks.
main menu mobs?
from dungeontweeks.
I create entities in post init to see if they will break later or not since so many mods had broken mobs and blaimed my mods for their broken entities. Then if no exceptions occur I add the resource location to a list.
https://minecraft.curseforge.com/projects/menumobs
menu mobs doesn't cause the bug yet they use a fake world just as I do.
Add this to your report. "I create entities in post init to see if they will break with silkspawners or dungeon tweaks later. I think your entities are doing something wrong by playing a sound on creation. There is no tick on the world"
https://github.com/jredfox/evilnotchlib/blob/master/src/main/java/com/evilnotch/lib/minecraft/content/world/FakeWorld.java
from dungeontweeks.
I still think it's their side trying one more thing if not it's their side for doing something wrong
from dungeontweeks.
Mowzie's dev should see it here, I linked this thread directly. Also I forgot to mention but to turn down that wind, you need to use "Friendly Creatures" oddly enough.
from dungeontweeks.
I am also having this problem and its really friggin annoying. I have traced the exact sound to Mowzie's Mob in the following directory of the .jar file:
mowziesmobs-1.5.4.jar\assets\mowziesmobs\sounds\entity\frostmaw
Its the following file: icebreath.ogg
For some weird reason this and/or evilnotch is causing this sound to fire on init 5/7 progress on forge loader bar as stated above.
Anyone know exactly what the heck "use Friendly Creatures" means from jinkhya's post above? Its so cryptic i have no idea what to do with that...
Edit: To hell with it. I just deleted Mowzie's Mobs. Screw it.
from dungeontweeks.
the issue was they were playing mob sounds wrongly. my system was suppose to stop it but, never got around to completly fixing it.
these are legacy versions I will be working on a mod loader soon to replace forge then update mods to my system and if something breaks it will be the mods fault not mine even though it was clearly their code to begin with
from dungeontweeks.
Related Issues (19)
- Slightly Incompatibility with Silkspawners HOT 2
- Issues With ToFileCharacters() and Dungeon Loading HOT 2
- Dungeon Tweaks Default Arrays Don't Respect Definitions
- [E] Allow Per Biome Definitions
- [E] Dynamic dungeon addon HOT 1
- [E] NBT Different Mode
- BackPort 1.7.10 HOT 1
- TileEntity Doesn't nessary Store HasScanned if not dynamic
- Crashing before load HOT 5
- Doesn't Generate custom.txt for biome/dim dungeons
- Battle towers
- quark's still legacy from being quarky HOT 18
- BOP-ing Spawners? HOT 2
- Suggestion : DungeonTactics support HOT 3
- [E] Add automation on DungeonLocation for api users
- Conflict with JC HOT 5
- Code Needs Cleanup
- DungeonNBT.isAdvanced Needs better detection
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from dungeontweeks.