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Name: Keijiro Takahashi
Type: User
Company: Unity Technologies Japan
Location: Japan
Name: Keijiro Takahashi
Type: User
Company: Unity Technologies Japan
Location: Japan
Simple video recorder with AVFoundation
Plotter sketches with AxiDraw
Test project for the "specular occlusion from bent normal" feature in Unity HDRP
A live coding session at Channel 16
Burnt-in barcode metadata camera
Audio-visual performance project with Bibcam
Unity Timeline extensions for Bibcam
URP custom renderer feature for URP
AR VFX samples with Bibcam (burnt-in barcode metadata camera)
Burnt-In Binary Time Code for synchronizing video frames and per-frame metadata
Biplanar mapping shader for Unity
Biquad LP/BP/HP filters based on the EarLevel Engineering blog article.
Generative music compositions with Bitwig Grid
Generative music pieces with Bitwig Grid
BlazeFace face detection model for Unity Barracuda
Lightweight hand detection model for Unity Barracuda
Misc Blender models
Procedural blood stain shader
A small test suite for comparing blur filters.
BodyPix for Unity Barracuda
Flocking behavior simulation (Unity)
FFT implementation in C# optimized for Unity's Burst compiler
Collection of Unity Burst samples
"Wig" effect with the C# Job System and the Burst compiler
Tests synchronization of multiple cameras.
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Open source projects and samples from Microsoft.
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Data-Driven Documents codes.
China tencent open source team.