Related Issues (20)
- Cache or optimize triangulation data used for drawing with fill operation
- `textImage2D` does not accept OffscreenCanvas anymore as a pixel source for texture
- optimize matrix operations using Strassen algorithm ? HOT 5
- compressed textures in WebGL HOT 3
- TypeScript defenition for loader.preload incorrect HOT 6
- [Feature request] More realistic progress based on bytes for loader and preloader
- Texture is never removed from TextureCache
- TextureCache.length can't be decreased HOT 5
- support using SVG path data when creating a Path2D path HOT 1
- this.body is pointing to Dom type when using Typescript Boilerplate HOT 8
- Animation created from atlas: misaligned hitbox HOT 1
- Some of the Github pages examples are broken HOT 3
- Difficulties with UITextButton HOT 6
- Animation broken on WebGL if TextureAtlas has multiple textures HOT 10
- The result of the flip object vibrates
- Hyperlinks to source code within documentation contain absolute path on obiot's PC HOT 4
- withCredentials does not get set in fetch calls HOT 3
- [documentation] migrate to vitepress-jsdoc HOT 1
- fix remaining missing declarations in TS HOT 1
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