Comments (1)
- Drawing (parsing) a basic Square works
renderer.translate(100, 100);
renderer.path2D.parseSVGPath("M10 10 h 80 v 80 h -80 Z");
renderer.setColor("blue");
renderer.stroke();
- Drawing (parsing) a basic Triangle works
renderer.translate(0, 100);
renderer.path2D.parseSVGPath("M 100 100 L 300 100 L 200 300 z");
renderer.setColor("green");
renderer.stroke();
- drawing (parsing) complex shapes like a heart below, do not work for now
renderer.translate(0, 100);
renderer.path2D.parseSVGPath("M 10 30 A 20 20 0 0 1 50 30 A 20 20 0 0 1 90 30 Q 90 60 50 90 Q 10 60 10 30 z");
renderer.setColor("red");
renderer.stroke();
- only works for now through the WebGL renderer
from melonjs.
Related Issues (20)
- Optimize the `arcTo` function to use `gl.LINES` HOT 1
- Cache or optimize triangulation data used for drawing with fill operation
- `textImage2D` does not accept OffscreenCanvas anymore as a pixel source for texture
- optimize matrix operations using Strassen algorithm ? HOT 5
- compressed textures in WebGL HOT 3
- WebGPU renderer
- TypeScript defenition for loader.preload incorrect HOT 6
- [Feature request] More realistic progress based on bytes for loader and preloader
- Texture is never removed from TextureCache
- TextureCache.length can't be decreased HOT 5
- this.body is pointing to Dom type when using Typescript Boilerplate HOT 8
- Animation created from atlas: misaligned hitbox HOT 1
- Some of the Github pages examples are broken HOT 3
- Difficulties with UITextButton HOT 6
- Animation broken on WebGL if TextureAtlas has multiple textures HOT 9
- The result of the flip object vibrates
- Hyperlinks to source code within documentation contain absolute path on obiot's PC HOT 4
- withCredentials does not get set in fetch calls HOT 3
- [documentation] migrate to vitepress-jsdoc
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